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Rowdy Ratscals's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #35 | 4.000 | 4.000 |
| Visuals | #52 | 4.545 | 4.545 |
| Overall | #118 | 3.788 | 3.788 |
| Gameplay | #174 | 3.682 | 3.682 |
| Enjoyment | #186 | 3.864 | 3.864 |
| Innovation | #446 | 3.273 | 3.273 |
| Theme | #590 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play the ultimate game of risk: rock paper scissors, for an old, moldy biscuit.
What code and assets did you not make from scratch during the jam (if any)?
Scabber Font by GGBotNet (https://ggbot.itch.io/scabber-font)
How many people worked on the game?3
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Comments
This game was a lot of fun! Its simple but effective game loop and mechanics kept me going for a while. If you ever decide to expand on it adding unlockables would be a great way to let the player pick their upgrades. But as a game jam game this is impressive, very well polished, cool music and great art. Well done!
Pretty cool game, nice visuals and sound effects. The upgrades does give some variety with the rock, paper, scissors, the upgrades that enemies have and use also allow to make better strategies, which is pretty cool.
Overall pretty cool and simple game, pretty polished.
Super cute visuals, the animated menu was a pleasure. Good sound effects. The game is simple but fun, fits the theme well.
Super cute art, I liked how you made a simple game even more fun!
The mini-game: 10/10. The art, sounds, and game feel are excellent.
The artstyle is really amazing ! The game feels well polished with animation and effects.
I think it would be a cool idea to have different enemy types that uses fixed strategies (e.g. always rock on second turn)
Cool game, only I didn't immediately notice the items that the enemy uses, when I saw it it became more comfortable to build strategies. Funny design and animations of rats and in general a very pleasant visual style!
I love the game art style
The art style for this game is looking good.
It looks very nice. I liked a fresh take on an old classic game!
Win-worthy! At first I thought that it didn't incorporate the elment risk as much as it did just randomness, but the abilities you and your opponent have make it so you almost always have "safe" strategies and "risky" strategies.
Audio and Art are phenomenal for a 1-week project.
My only critique is that there are too many abilities at once that cost too little, and recovering 2 energy per turn doesn't reward strategies about thinking ahead.
The enemy AIs are all very basic but as a jam game it's understandable and didn't hinder the experience in the slightest.
Oi! That’s a scone, not a biscuit, innit?
But overall, a very nice experience, I especially loved the art.
I REALLY like the art and the whole vibe, never knew rats could be this cute lol
Really nice work ! You all did amazing.
I really liked the vibe from the music and the arts, and it was really smooth to play.
A little disappointed for the AI of the mobs, as it seems they only switch between differents states (Rock -> Paper -> Scissor), and does not take advantage of their perpetual bonus, or the effect they could chose. But I totally understand the difficulty, and the time that would require to implements more complexe behaviour.
Anyway, It was really, really fun to play it, so please, continue to makes games !