Wishlisted.
Waste Flush
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Nice read! I personally ride in a slightly different wagon, instead of wanting full control over my vision, I’m too terrified of being the weakest link and ruining the work of other people.
Even with a project lead in commercial software experience, I’m just not built for working with strangers. ( which is why I now insulate roofs for a living )
Though I agree that finding team members that you really “click” with makes the experience wonderful. The only “real” project I ever released was made with my friend and despite fear on both sides, we somehow magically managed to not only work on it, but finish it.
Have fun jammin’ with your new team!

Is it even considered gambling if you always win? :P
I’m a huge fan of the art direction, clean and minimalist really works well here, easy to see what’s happening. Combined with with soundtrack, absolute perfection.
Not a fan of the gameplay itself, first levels felt too random, last one was too easy, but it was overall enjoyable as the full package. I wish there were higher-scored cookies so I could look at the number grow even faster.
I’m a hard boiled rat, Miranda…

The lil’ rat dance at the end made the whole struggle worth it.
I wish it was better explained that the dash can me used in all directions and not just sideways, learning that made the game go from “extremely frustrating” to “extremely fun”.
I loved the dialogues, I got angry at spike hitboxes, overall, solid platformer.

Third best rat scavenger on the entire planet reporting! Very fun concept, looks extremely well but didn’t really keep me engaged for too long, not really big on the back-n-forth thing but that’s just me.
Had some frustrating moments due to physics, biscuits being stuck in a tight hole they SHOULD pass through on day 2 I think? But yeah, it’s a jam.
Overall, hope it gets fleshed out one day because we need more rat gaming
Ratmaxxing 🐀
If it weren’t for camera and the character controller ( especially with double-jumping which I couldn’t get to work reliably ) it would be the absolute peak of rat gaming. I genuinely hope you won’t stop working on this project after the jam because it was a joy. A truly immersive rodent experience.
Absolute peak. Seen it on a stream earlier today, couldn’t wait to get back home and try it out. A lot of fun! I can’t really say anything productive because I’m not versed in this kind of games, but it was good enough for me to try playing through it multiple times despite finishing it to try to get a perfect run, so, yeah, it’s good.
Very cheesed to have played such a ratastic game.
Now, for a serious review…
It was an enjoyable experience, but it sadly got too repetitive fast. Area was too small, there wasn’t enough difference between the days. And sneaking was way too easy.
I also feel like traps had slightly too big interaction area, died by getting my poor whiskers caught.
The game over screen was absolute peak though, poor fella
I wish it was possible to skip the “moving to the table” cutscene, I feel like I spent more time watching it than playing the game.
It's a bug and it's here since I started working on it.
I tried to stream my progress and got so stressed I completely forgotten about it.
And after I stopped streaming so I could concentrate properly I couldn't even tell a difference between switched and unswitched axis.
I couldn't tell which one is correct.

Prophunt Revolution is *coming soonish* game where one team must hide, morphing into props, while the second one must find and neutralize them.
In comparision to another Prophunt experiences we've put great amount of work in making physics play a crucial role in gameplay. You can morph into desk, let your friends morph into cups, screens, keyboards, jump on you and act like a place of scenery.
Itch.io: https://teslov.itch.io/prophunt-revolution
Twitter with "devlog" up to this point: https://twitter.com/Mikhail_Teslov









