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Waste Flush

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A member registered Apr 26, 2017 · View creator page →

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Wishlisted.

Nice read! I personally ride in a slightly different wagon, instead of wanting full control over my vision, I’m too terrified of being the weakest link and ruining the work of other people.

Even with a project lead in commercial software experience, I’m just not built for working with strangers. ( which is why I now insulate roofs for a living )

Though I agree that finding team members that you really “click” with makes the experience wonderful. The only “real” project I ever released was made with my friend and despite fear on both sides, we somehow magically managed to not only work on it, but finish it.

Have fun jammin’ with your new team!

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Woah, I never expected to have so much fun running through a sewer and gibbin’ raccs. It was very weirdly good

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Gas, gas, gas
I’m gonna step on the gas
Tonight I’ll fly

What an experience, it was extremely simple, but exciting the whole way. I love it.

Art style is absolute peak, sounds were weirdly buggy though?

Camera imo added a lot to the experience, I liked it.

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Is it even considered gambling if you always win? :P

I’m a huge fan of the art direction, clean and minimalist really works well here, easy to see what’s happening. Combined with with soundtrack, absolute perfection.

Not a fan of the gameplay itself, first levels felt too random, last one was too easy, but it was overall enjoyable as the full package. I wish there were higher-scored cookies so I could look at the number grow even faster.

I’m a hard boiled rat, Miranda…

The lil’ rat dance at the end made the whole struggle worth it.

I wish it was better explained that the dash can me used in all directions and not just sideways, learning that made the game go from “extremely frustrating” to “extremely fun”.

I loved the dialogues, I got angry at spike hitboxes, overall, solid platformer.

Doors sprites are absolutely awful, I don’t know what I was thinking. Just replacing them with tunnels make everything so much more clear…

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There is a dash and even dodge :P

Right-click. When you move and press right-click you dodge roll in the movement direction, when you’re stationary, you’ll dash backwards. It gives you immunity frames for the entire duration of the animation.

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My personal favourite, the only minus is the audio and lack of BGM. Well, and some issues with collisions feeling like they don’t always register on the placed blocks, especially when you place single crumbs. Extremely cute art, well designed levels, just overall peak.

Third best rat scavenger on the entire planet reporting! Very fun concept, looks extremely well but didn’t really keep me engaged for too long, not really big on the back-n-forth thing but that’s just me.

Had some frustrating moments due to physics, biscuits being stuck in a tight hole they SHOULD pass through on day 2 I think? But yeah, it’s a jam.

Overall, hope it gets fleshed out one day because we need more rat gaming

Cute!!! I wish physics weren’t so powerful though, it made the experience slightly frustrating, especially coins flying towards you and making food and water explode all over the place :P

I wish it was longer… That silly cat couldn’t handle my venting skills.

I love the artstyle, insanely cute

Ratmaxxing 🐀

If it weren’t for camera and the character controller ( especially with double-jumping which I couldn’t get to work reliably ) it would be the absolute peak of rat gaming. I genuinely hope you won’t stop working on this project after the jam because it was a joy. A truly immersive rodent experience.

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Oi! That’s a scone, not a biscuit, innit?

But overall, a very nice experience, I especially loved the art.

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Just dodge lol ( Jokes aside, they’re pretty easy to dodge reliably once you get the timing right, they always stop at the same distance before pouncing )

It’s middle of a night, I’m drunk, tired, I barely slept yesterday. Yet here I sit, playing a dice-based blackjack against a cat. I won, but at what cost…

It was nice, very good presentation, I absolutely love the art direction.

Absolute peak. Seen it on a stream earlier today, couldn’t wait to get back home and try it out. A lot of fun! I can’t really say anything productive because I’m not versed in this kind of games, but it was good enough for me to try playing through it multiple times despite finishing it to try to get a perfect run, so, yeah, it’s good.

Risking it for the biscuit is the main reason you’re in hell :P

And yeah, I really wish I had time for music and sounds, it does feel empty

Brutal 🤘

Very cheesed to have played such a ratastic game.

Now, for a serious review…

It was an enjoyable experience, but it sadly got too repetitive fast. Area was too small, there wasn’t enough difference between the days. And sneaking was way too easy.

I also feel like traps had slightly too big interaction area, died by getting my poor whiskers caught.

The game over screen was absolute peak though, poor fella

I wish it was possible to skip the “moving to the table” cutscene, I feel like I spent more time watching it than playing the game.

THANK YOU <3

Hey mate, cheers for the comment. I've published an update today, fixing the item buying issue. Music and sounds will have to wait though :p

I didn't really like it at first, but adding multiplayer and seeing other player struggle with me motivated me to finish it and the run was enjoyable :)
Good job!

Thanks! You can drop me an email on wisinski@mail.ru

It's a bug and it's here since I started working on it.
I tried to stream my progress and got so stressed I completely forgotten about it.

And after I stopped streaming so I could concentrate properly I couldn't even tell a difference between switched and unswitched axis.
I couldn't tell which one is correct.



Prophunt Revolution is *coming soonish* game where one team must hide, morphing into props, while the second one must find and neutralize them.

In comparision to another Prophunt experiences we've put great amount of work in making physics play a crucial role in gameplay. You can morph into desk, let your friends morph into cups, screens, keyboards, jump on you and act like a place of scenery.

Itch.io: https://teslov.itch.io/prophunt-revolution
Twitter with "devlog" up to this point: https://twitter.com/Mikhail_Teslov

Woah, this looks great.