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Dima KALABHERS

77
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1
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A member registered Apr 06, 2022 · View creator page →

Creator of

Recent community posts

Awesome game - challenging at moments, but I was completely hooked. Gave me Roald Dahl's 'The Bet' vibes. Such a great concept

Really cool concept - I never realized rhythm games could be so versatile and creative

Wow - this really touched us! Didn't expect such a warm response. You made us smile, thank you )

We would honestly love to make a full version with lore and everything - that sounds amazing. But right now we have to focus on our first non-jam project. Just wanted you to know that your comment means a lot to us

Thank you for playing and for taking the time to write this

Awesome - glad to hear that!
And thanks for coming back with feedback - appreciate it. Enjoy the game!

Thanks for the feedback. The game was made in 72 hours for the jam, so there are some rough edges and quirks. In the web version, hitting the beat can be problematic due to FPS drops - which makes the rhythm feel off. We tried to make the timing window fairly wide (comfortable), but it breaks a bit in the browser. So we recommend playing the Windows version instead. Too bad the web version sabotaged us. We didn't mean to.

Спасибо за обратную связь!
В веб версии есть беды,  бит привязан к тикам-фпс , которые в браузере могут провисать и создавать дискомфортное чувство.  Лучший отклик в версии под винду, рекомендуем скачать и играть в неё

Really cool concept - love how the signal theme is interpreted. Great mix of puzzle and rhythm game.

Really cool idea and execution - got totally hooked!

At first I didn’t get the point - playing as a blender-car against cabbage. But then I got into it. I was even a little upset that the game ends so abruptly - would love to drive around some more. I like it!

Thanks for the feedback!
This is our first rhythm game – we stumbled upon a lot of pitfalls. Never thought about mechanics like this, but when else to try something new if not at a jam? Glad you liked the style and the ending. Thanks for the note about the rhythm – we’ll keep it in mind!

So happy to see you again)
Thanks for the comment and especially for the video, it really means a lot. Honestly just really nice to see someone enjoying the game and coming back to it.

Hi! After downloading, unzip the archive LD59WindowsBuild and run the file LD59.exe. That's the game.

Oh, thank you so much for playing our game! A huge extra thanks for recording the video - that's an incredibly nice form of feedback to receive

случайно наткнулся на игру, атмосфера шикарная, но чтот сюжет вообще не вдуплил, но некое наслаждения от процесса получил, если раскрыть сюжет то думаю могла бы  получится совсем классная игра

The enemies are awesome — each has its own personality and unique dominoes, which makes every encounter a fun puzzle. Atmospheric, highly replayable, and makes you want to experiment with new builds again and again.

Would just love to see a proper death screen. But overall — a fantastic card-based roguelike, definitely recommended!

Thank you so much for reviewing our game!)

Oh, the mischiefs of this goblin!
But as our programmer already wrote above, everything has been fixed now.
Thanks for the comment!

I will be very glad to see how you play our game
I am waiting for a link to your channel
https://kalabhers.itch.io/magic-card-roulette

I struggled to get used to the controls for a while and kept dying, but I just couldn't quit! It was addictive.
The fun visual style really took me back to the heyday of Flash games.
Really cool, great work!

Awesome visual style and the sound effects match perfectly! The way you unveiled the theme was really fun. My only note is that the difficulty could be toned down just a tad. That said, the game for sure packs an emotional punch!

100% disclosure of the theme

very funny concept
bravo!

Such great graphics and adorable, simple gameplay! This is one of my favorite games from the jam. It totally transported me to another world – I had an absolute blast.
Also, huge shoutout for the hilarious character designs. They put a big smile on my face!

Very cool visual, nice mouse controls and animated character response. A delicious combination of visual audio and gameplay.
Very good work!

Thanks for the feedback! But in the game, you can only use the items that are on the side table, and only when it's your turn. The table lamp shows whose turn it is to draw a card.
Goblin is a cunning man, but he follows the rules.

Thanks!

Thanks for the review, I agree about goblin, he's not a very pleasant type

(1 edit)

Thanks for the feedback.

If you put a yellow card on your opponent, you do not cause damage, but the goblin will draw the next card, if you put a yellow card on yourself, you continue to draw cards.

Also, all items are important for building a winning strategy: for example, if you use  "hand", you will find out which card is excluded from the deck and you already have more information. And if you know or guess which card will be next, you can use "yin yang" to change the card card from yellow to purple and vice versa.


thanks for the feedback :)

Thanks ! Stoked you dig the art and sound.   A clearer intro is coming in the next update. Appreciate the feedback!

Thank you so much for this wonderful feedback! Reading that you're constantly calculating and assessing risk is exactly the experience we were hoping to create. And we're so glad you enjoy the art style! We really appreciate you taking the time to share your thoughts. 

Thank you so much for your detailed feedback! We're thrilled you enjoyed the visuals and core gameplay. We'll definitely look into adding a tutorial to make the onboarding smoother. Thanks for playing!

Thank you very much, we missed the start of the jam and joined us only on weekends, which probably makes receiving such feedback even more enjoyable!

thanks for the feedback, it's a pity that such an unpleasant situation occurred, we will try to fix all the bugs in the version after the jam.

Thanks again!   really appreciate your support

Thanks!

Thanks for the feedback!
That's a great point, we'll definitely keep it in mind for the future.

Thanks! Glad to hear it.
Our goblin graduated from the best card magic school.

Thanks!

Yes, that was the main reference for inspiration

Thank you for praising the visual style, it's very nice to hear)
I 'll definitely look at your game's page

Thanks for the feedback