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The Biscuit's Gambit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #91 | 3.842 | 3.842 |
| Audio | #214 | 3.579 | 3.579 |
| Overall | #298 | 3.553 | 3.553 |
| Gameplay | #334 | 3.474 | 3.474 |
| Enjoyment | #405 | 3.579 | 3.579 |
| Theme | #486 | 3.474 | 3.474 |
| Visuals | #798 | 3.368 | 3.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game, player will work with biscuit workers to prepare for orders, but will become a dish for fancy party. Player will have to risk getting caught by the chamberlain to sneak other biscuits out of the place.
What code and assets did you not make from scratch during the jam (if any)?
sound effects and background music
How many people worked on the game?1
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Comments
Simple and fun! Love the concept. It was really relaxing game well done
Ah, I ended up as dessert! Music very relaxing. Ending up getting 15 biscuits once I got the buildings in a good order. Funny, I noticed some of the biscuits had a falling asleep animation. Great entry!
Congratulation! Thank you so much for trying it!
I liked that there was a tutorial section but putting a fairly harsh time limit on a tutorial for a game that relies on you understanding that the workers will only go to whatever is closest to them seems a little harsh. You should give your players a chance to get the hang of the mechanics before giving them time limits I feel.
after I failed the tutorial 3 times though I worked out that they only go to the closest thing, picking them up and dropping them seemed to do very little to help guide them, and they can't walk through the spaces that are indicated in red.
Then I was in the game and realized it was going to be a monumental task if I didn't somehow get more workers (which I'm guessing is the biscuit factory?) basically it felt like I had to place every building in the perfect position to get them doing what I needed them to do which it turn felt like it was removing my freedom from the game.
All that being said those are only points I didn't enjoy about the overall gameplay, the visuals (though I'm not convinced the butler wasn't ai generated), audio and general vibe of the game were all very solid and impressive to pull off in a week.
Generally an excellent inclusion in the jam! well done!
Hi, really appreciate all the words and issues you mentioned. I will try to update the game to make it more solid. (the butler is not ai generated, thanks for your trust)
A simple, relaxing and fun little game. The AI seem a bit dumb. But overall a fun little jam game.
Yeah I struggled with the AI for days, but as the game jam is over, I will definitely fix that.
If or when you can fix the AI, you have really great game.
I actually have another game under the development, it probably gonna take a week ish, so I will fix the AI next week. Thank you for your kind words, it means a lot.
It's a cool game, the lil biscuits are adorable however they seem to keep wanting to get stuck when placed down or take weird routes. Your movement also feels a bit slow
I still dont know how to save biscuits tho
Thank you for your time playing it! I will definitely fix that AI. I think I made the secret mission a little too 'secret', but basically, you can go through the warehouse, and walk each biscuit to a different block (which is on the left side of the map).
Fun game! I enjoyed the visuals and watching the little biscuits bumble around. Quite an achievement for a week. My only complaint is I wish there was more complexity to build and experiment with, so that's a good sign for a jam game
Thank you for playing it! I will definitely add more buildings and workers.
I love the concept, but the main characther and workers felt extremly slow moving, but other than that huge flaw the game was fun :)
Thank you for playing! I will fix that!
Interesting game
Give me your game, but the smoothness of the game needs more than that. I hope you try my game.
This is awesome! Love the settler styl "bustling factor" and just watching all the little guys go about their business. Well done!
I really liked your game! The music is very relaxing and fits to the game! It would be better to create logic that workers will prioritize those ingridients that are not yet fulfilled to the quest, because dragging them manually is a bit slow. Also they bugged for me in that place and didn't want to bring ingridients into warehouse:
This is quite cool! Good job!
Love it! It's an adorable game! I somehow failed the first tutorial the first time because I accidentally put a sugar factory that took all the sugarcanes lol, its a fun experience! Played this the longest out of the other Jam games so far, its fun. You could turn this into something even better with enough polish and content, its promising!
Best of luck on the Jam!
Thank you so much for your comment! Really appreciate!
Picking up the biscuit workers is so much fun and could be further developed for more silly interactions lol!
Nice submission! Good Job
Really agree with that!! I have a lot silly ideas lol. Appreciate the comment.
I liked the idea of the game.
Thanks for liking it!
I can't imagine how you even managed to create it in just a few days!!
Really appreciate the comment! I just put all of my time on it :)
fun game to just play for a bit
Thank you so much for trying it
I'll be honest,This is one of the best games that i've seen.I really like the art style and the mechanics.
hope you enjoy it and really appreciate the comment
Great game i like automation games like factorio! as a demo the game is very good and can have a big upgrade!
Thank you so much for playing it, really appreciate!
It's simple but it works!
Pros: Solid art, especially the butler. Easy to understand. Small features like the fast-forward are great
Cons: Can get repetitive, missing a bit of depth to it
Thank you so much for trying it!! The depth to this game, I guess it is in the secret mission.