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KingOfTheJukes

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A member registered Jul 29, 2025 · View creator page →

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Hello, if you are still looking for a team, are you open to working in Godot? You can code c# in it, but it's own scripting language is very simple to learn if you are familiar with coding. I'd love to chat more on discord at KingOfTheJukes if you are interested!

Hello, I am a somewhat experienced Godot dev, you can see my games on my page I think?
https://kingofthejukes.itch.io/

My background is mostly in coding and game design, so an artist would be the most sought after role, but anyone skilled is welcome to message me! I have only made 2D games so far, but I am not wed to any particular style or genre. Im looking for people who have the time to take this jam pretty seriously and make a cool game we are all proud of.

Please message me here or on discord at kingofthejukes. Looking forward to hearing from you!

Glad I snuck in one last review before the end. This was amazing. I also made a puzzle game and spent way too long on an editor. Yours looks so clean and fits the gameplay really well. Amazing job!

So I got a few levels in and was thinking to myself "this is very polished and looks good, but the concept is a bit simple". Then colors appeared. My mind was blown. Amazing job.

Wow, this is amazing! I love the art and the combat system is super interesting. I think there is a lot of dead time with the long load screens and how repetitive training is, but its so fun to look at I wasn't too upset. 

Its games like this that make me relieved to read "This is not my first game jam". So well done. Incredibly polished and fun to play

This is a fun concept and I love the ragdoll physics. Probably could use a bit more tutorial about using items and stuff, but it was easy enough to click stuff until it worked

This is a lovely prototype! Obviously limited in scope, combat feels unresponsive, movement is smooth, but not particularly 'fun', etc. Those are all mechanical changes and for a jam, don't really matter much imo. I think you nailed an aesthetic and mood so well. Its one of those things where as soon as you open the game you want more. Amazing job! Love your art and design sensibilities. 

Oooo! That could look really good. With the sort of structure you have, you could make different 'skins' for it. Maybe let th eplayer pick what they like, or use it to theme different world or something. Depends on how much you are wanting to add

I am such a sucker for a minimalist puzzle game, and this is exactly right. It felt so good to stare at a level for a few minutes imagining the route and then it all clicking into place perfectly. Amazing job!

Spot on lol. It was an easy to fix bug, but then when I started designing puzzles I realized I had a lot of ways to force the player to reserve weight and split, but not ways to merge together for progress, so I added the 'bug' back in.

Thank you! Yeah, stacking players and boxes is the biggest thing I ran out of time to polish. As such, I never designed a puzzle where you needed build a tower of players, though Im sure you can cheese a few levels if you did haha. 

I see the idea of different spells having different purposes, but... I can't say no to shooting way too many projectiles everywhere. Very fun

Aside from my browser threatening to explode, this game was fabulous. A very serene area to wander around and listen to some music

As everyone said, very cute art direction. Felt good to play, just wish there was more

You captured the style and look of older games so well here. This was really fun to play through and soak in the vibes.

RTS cooking would never cross my mind. Quite tricky to play though. Maybe unit groups or something would help, I always ended up with too many guys doing the same thing. great concept though

Great vibes of whatever game wasnt blocked on the school computer for me. Very fun

Really fun once I played a few times and figured it out. Lovely art!

"Custom browser engine"??? That's amazing. It runs so well too. I never got more strategic than place all the units, but its a really nice game.

"Wonky" is a great word to describe it. Fighting all my blob friends to make a jump and watching them all jump off a cliff. Very enjoyable.

Love the puzzles. Only wish is for more, which is just what you want from a game. Baba is you vibes in the art and how complex simple mechanics can become.

Honestly, probably better puzzle design than my game. This was really delightful, though I believe I found zero secrets. Ran through it twice just because it was that fun. 

Really fun idea. Any haunting music choice. Felt a bit like the game was out of my control. Maybe that's not a bad thing 

This is incredible. So much more game than I expected. Exceptional game!

Really like the art style. Very stylized and simple. The game becomes trivially easy once you realize clicking makes the units attack super fast. 

Very interesting that we settled on the same basic mechanic, but ended up with completely different games. It was very fun to see how the same idea plays out in a top down game, but I do think it could have used a bit of extra polish. Love the art style though. Very unique

I think I mostly just stood around and hoped, but I might be bad at the game. I really liked the simple 3d graphics. A very chill vibe from them. 

Great presentation and that soundtrack! Too bad the music ends after a few minutes. I would sit here for so long listening

I like the idea, sokoban and opus magnum. Definitely could use more polish with the UI and general accessibility. The user controls are not super obvious and it felt like my dudes were just teleporting or buttons were not working. Probably user error haha. This was a really ambitious project for your first game not using any engine to support it, nice job! 

I wish I could play it, but something about the web build is broken and I cannot move my view with the mouse. The music sounds great and the icon is very pretty at least! Is this made for this jam, or just a different project?

That is an amazing puzzle mechanic. It feels like an abstraction of factory builder games into puzzle senarios. I think it is missing some QOL - an indicator for player spawn, faster restart animation, placing the bottom of objects at the cursor, etc. Super fun and I love the concept. 

Everyone's faces make me giggle. A bit simplistic and does not feel like quite enough telegraphing for the leaves, especially from above. Great job getting a game done!

I considered an incremental game for this jam, but the idea of smashing all the little people to sell did not cross my mind. The sound of them falling is hilarious!

Your game page is still password locked. Please publish it

Aww... I can just imagine them all with voice lines. Great job getting something done on your first jam! It is a bit short unpolished and I have no idea how to get any stars on the first level, but a fun idea and nice graphics.

Hello, do you have any works you can show or can describe what sort of art you are doing? I have a few jam entries on my page you can see and have done the art myself, but want to find someone else to handle that for this jam. If you are on discord you can add me at kingofthejukes

Loved the sound design. A cool little game with fun mechanics and cool creatures

Elegantly simple design. Just enough to make a really fun gameplay loop, without a ton of bulk or confusing stuff

This was the third isometric game where you place furniture in a room to obey a set of constraints that I played this game. I must say this has the most charming art, and I think the smaller rooms make the puzzles more interesting. Really fun idea!