Loved the sound design. A cool little game with fun mechanics and cool creatures
KingOfTheJukes
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I think it is notes not being consistently spaced, and the shape seeming to change as the note approaches the fret. Its hard to explain, but like the last note of the third song - It looks like it should be all three of them at once, but the "c" note is just slightly ahead when it gets to the fret. Or in the first song you have runs of three notes in sequence of z, x, c, but they appear that the c note lags behind a bit. The keys are generous enough that you can hit all the notes without adjusting, but then it feels like I was given a note I missed. Its hard to explain without examples, and it might be a perception thing. After more thought the charting does line up pretty well, its more of an issue that it might be too generous, so I get notes that I should not have and then it feels like my actions are correct even if I fall off beat.
Welp, this is my favorite looking game of the jam. Such a vibe of a game too. I think the button reaction and charting feels a bit off - I thought there was some sort of warping as the notes approach, and maybe more feedback to hitting notes would be nice. None of this stopped me from playing every song a few times.
Cool concept and I love the art, especially the background drawing like the menu screens. I do think it was probably over-scoped for a jam(I bet you realize that too with the bug list on your game page). There is the base of a fun autobattler game here, but its lacking a good bit of polish and depth right now. I could see this being really great with more development!
This is an ambitious concept for a week jam. The mood and ambiance you created is very compelling, but I am not surprised to read that you had to cut a lot. Also it might have just been my setup, but the mouse sensitivity was waayyyy to high. Takes me out of the mood a bit when my character is a ballerina


