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Muse Blast's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #303 | 4.000 | 4.000 |
| Overall | #757 | 3.133 | 3.133 |
| Gameplay | #761 | 3.000 | 3.000 |
| Innovation | #774 | 2.920 | 2.920 |
| Audio | #856 | 2.880 | 2.880 |
| Theme | #902 | 3.040 | 3.040 |
| Enjoyment | #987 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
the less hp you have, the more perk you got
What code and assets did you not make from scratch during the jam (if any)?
none
How many people worked on the game?2
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Comments
Loved the twist on the typical FPS game play. Just wish I could use the gun (Was playing on a laptop)! Sometimes I would phase through walls too- where I would have to reset.
Whoa this is hard! The visuals are sweet! Wish there was more animation and that when I get low HP, I also get stronger attacks.
The game got a good artistic direction and clear gameplay that s good, But I think I glitched something because I got to the 2nd room before killing 15 ennemies! (The glich saved me I am really bas on the fight and the fact that the spawn rate isn t limited I think just destroyed all my chances without that)
Good game ! Really sweet visuals although the game could be a little more polished gameplay wise ! GG
Nice game! I love the visuals, the sound design is great (I don't think the music is fitting very well, but I like it ^^), and the idea is pretty good! It respects the theme, even if taking damage was rarely my choice, so I never really "risked it", more "stumbled upon" the perks xD, but it is still a nice idea!
My only little frustration is that a lot of the damage I get seem a bit unfair: either a protectile went through a wall, or a monster spawned behind me without any cue, and attacked me. But these are just nitpicks, and it's a bit unfair for me to ask for that level of detail in a 7 days jam ^^. Overall a great entry, congratulations =)!
Super cool game with fun gameplay and incredible visuals.Great job!
Thanks!!
I like visual style of the game a lot. Gameplay is mostly alright, but there are some problems like enemies shooting from inside of the wall.
yeaaa the enemy part is quite scuff. Thanks for the feedback
Thought this would be a rip off of Muse Dash but I was pleasantly surprised. Gameplay is fine but killing 30 enemies with the very slow enemy spawning takes forever. The HUD of the player is quite neat.
haha! I name it about 10 min before the deadline so the name just rip off the artstyle of musedash(great artist btw. i dont have time to playtest to balance out the game. the HUD was heavily inspire by doom. thanks for the feedback!!!
I like the enemy design. The music is nice, and the arts are great. I really enjoyed the less hp = stronger mechanic, I think it done very well.
Although I wish there were more sound effects for the enemies and more ways to deal with projectiles other than just dodging it.
Still I had a lot of fun playing it. Well done!
shout out to my artist and music producer! the sound effect was a quick internet search haha. Thanks for the feedback!
Neat first person shooter/action game here. I think the blaster could have been a lot more powerful than the melee attack and the enemies are a bit on the tanky side imo. Also managed to get to the objective of getting the biscuit, found I think something with a biscuit texture(?), didn't know if I had to break it or needed more hits before the enemies obliterated me there.
oh yeah, the last part was in a rush. quite some problem in the way but i manage to squeeze it out! not quite pround with this project but i learn a lot from it. Thanks for the feedback!!
I really had fun playing this game! It's really smooth and easy to play, I love the way the theme was executed with the low health = more perks mechanic! Really nice!
Thanks! i learn a lot from this jam
The art style is very nice, and the game feels very good
Thanks for the compliment!!
The game has style; I love every character design and movement were fluid.
However, I don't like perk system, like giving buff when health is low idea is good, but I rather have a flashy attack or faster movement rather than stats buff when hp is low like in final fantasy limit break system.
Also shoot mechanic is not consistent, sometimes it charges sometimes it doesn't, also the projectile from the cat enemy can go through wall, hence get shot by a wall also player can get out of bound with octopus enemy when near the wall
Good game and shoutout to artist for the great work
Thanks for the feedback! the last 2 or 3 day of the jam was really rush and that all i squeeze out. my artist is really talented!
Despite not really being an FPS/FP game person, I enjoyed this game quite a bit! I do wish it was a bit more snappy, but overall the movement is fluid and satisfying, as well as the sound effects (especially the hit sound effect, very juicy!) I like the low health = better buffs mechanic, the longer you play, inevitably you'll get hit, and getting those buffs is a good balance to that. The art is also super stylish, I really like it!
Thanks for the compliment! even though i feel like my gameplay excution doesn't seem good enough. but thanks!
Really love the art, it’s cute and charming. The movement, attacks, enemies and the overall gameplay seems solid too, feels like classic doom but with the cute art, great job.
Thanks! that the feeling aiming for from this game. but i never played doom so it not quite perfect
Absolutely love the visuals! One of the best-looking games I've seen from the jam so far. It is somewhat difficult to see how the mechanics like the blaster charge work when playing (in fact, I spent my first attempts using exclusively melees because I couldn't figure it out) and it's difficult to tell when the squid enemies are attacking, but otherwise the gameplay is fun and satisfying. Unfortunately I got pushed out of bounds by one of the enemies after destroying four terminals so I wasn't quite able to beat it quite yet, but I still think this is a really solid entry overall. Great work!
Thanks for your feedback! this jam has been very challenging for me. i dont have time to really playtest the full game. i finished the game about 5 mins before the jam end haha. I really got the good artist this time :D
I generally don't enjoy mechanics that involve getting hit in games, but for what it is, this is pretty good! I especially liked the art style. I do wish there was a bit more to gameplay though. Maybe things like dashes, or sword combos could be good additions. Anyway, great submission!
I really want to do that but i got flu mid jam(im fine now :D), its been really hard to focus on the game. i will definitly use your feedback for the simmilar project i currently working on. Thanks for thee feedback!!
ahh, that sucks! glad you are fine now
thanks!