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Where's My Meds ?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1312 | 2.201 | 3.000 |
| Visuals | #1366 | 2.411 | 3.286 |
| Overall | #1491 | 2.097 | 2.857 |
| Innovation | #1518 | 1.992 | 2.714 |
| Enjoyment | #1531 | 2.097 | 2.857 |
| Theme | #1583 | 1.992 | 2.714 |
| Gameplay | #1584 | 1.887 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Work as a pharmacist to create scripts if player messes up they lose
What code and assets did you not make from scratch during the jam (if any)?
Shop model
And people models
How many people worked on the game?2
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Comments
Love the mechanic, was hard at first but i understood quickly (maybe a tuto full of text isnt the best but i'm pretty sure this was because of lack of time). Last thing is the gameplay is repetitive, even if the meds are different, nothing else happens-
I think a couple of the shapes looked too similar but other than that, what a great idea for a game!
what fantastic game
I couldn't get rid of the tutorial node, so unfortunately it wasn't playable :/
Hey nice work on this! I'm really impressed by the visuals and how much work you did to pull off a 3D game with custom character designs. Really enjoyed the concept of translating the words too, that was really creative.
The game has potential, but the controls are not intuitive. I really want to see this game evolve!
This reminds me a lot of "keep talking and nobody explodes" in that the core demands of the player are about interpreting an instruction manual. Thats a system I findly strangely enjoyable. Something to incentivize and reward faster work would be good to see in a deluxe version, but its a good design choice for a jam to leave that pressure off. There was a bit of fighting between my mouse during register portions and switching to different interactable areas. Jam problems, I'm sure. Besides bug fixing, what do you think you might add to this if you were to keep working on it?
definitely a scoring system of some sorts and i do believe i have found the reason for the issue between the register and mouse thank you so much for the feedback
Really good concept, but like the other guy in the comments my inputs where a bit iffy
I love the concept of this! Fun take on the simulator style. Some of my inputs weren't registering which was a bit frustrating.