I liked it! Shoot dem aliens
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Adam Is Not An Alien's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #826 | 3.063 | 3.063 |
| Gameplay | #995 | 2.688 | 2.688 |
| Visuals | #1110 | 2.813 | 2.813 |
| Audio | #1115 | 2.500 | 2.500 |
| Overall | #1153 | 2.594 | 2.594 |
| Innovation | #1305 | 2.313 | 2.313 |
| Theme | #1475 | 2.188 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I'm not sure but I did my best. :)
What code and assets did you not make from scratch during the jam (if any)?
Game Creator 2 (Unity Visual Scripting Framework)
URP Toon Shader (Free Asset on Asset Store)
How many people worked on the game?1
Comments
Nice and simple concept, would have love to see some weapon upgrades (roguelite style) but I understand with the limited time and working solo, great job!
Nice concept! Keep it up :) I died right before killing my 3rd alien ship :O
I would have added some more variety into the game with more enemies, though for 7 days as solo it was a good way to test a single mechanic and expand, :) Well done!
One thing that I clearly see as a success, compared to mine, is that your game play loop is short enough to keep players engaged, :) Kudos! Learning by playing other people’s game is helpful :D
I've been reading the comments and I saw that you started another project first and then decided to do this one on your own. Keeping that in mind, I want to congratulate you because I enjoyed several aspects of this game, such as the aiming and shooting, the particles left by the aliens when they die, and their design, as well as the dialogue for the control tutorial, which feels friendly and approachable. I would have appreciated a bit more variety in the gameplay, but I understand that time is limited and you're working solo. That said, I didn't quite understand how it fits with the theme of the jam.
Thanks. I had a hard time figuring out what to make for the jam, my original idea was a car game where you have to try and commit insurance fraud and are chased by car mechanics trying to fix your car lol it would have fit the theme a lot better but I had to scramble another idea because I couldn't get the car physics to work and all I had done was a really crappy car model. Hopefully my next jam I will be more prepared with an idea that fits the theme.
Cool game man, i found a bug that if you left click before aiming, then when you aim the character shoots in the ground.
Really liked where you were going with this game. Isometric / 3D style shooter.
I started shooting at the space ships before I realized there was a counter for this. I was born to play this game! Haha.
Encountered no bugs, game ran flawlessly. Easy to play. Loved it, great job dude!
Nice idea of a game and I did see you tried! I never used visual scripting before but I guess that's not remotely easy to use. Anyway, the game is decent enough, there is a gameplay loop going on but I would hope the game increases in difficulty the further you play so that it doesn't get boring after playing for a while. Being able to shoot down the UFOs is definitely an interesting idea, and adding in some effect that indicates one being destroyed would be a welcoming addition. For me I never realised that one is destroyed until someone pointed out that the number in the UI is different.
Anyway, keep making games and have fun!
Thanks so much! I did intend to add a lot more, I just didn't have much time. The first few days, I was working on a different idea that I ended up scrapping and started over. I wanted to add particle effects and an explosion sound for the saucer, items you could pick up, and more of an interesting game loop. As for the visual scripting asset I use, it actually is extremely easy to use. I barely spent that much time on this project because I was procrastinating a lot lol.. If you ever need something to make prototyping and even full development quicker and easier, I highly recommend Game Creator 2. The developer of the asset is also very kind and responsive and he is always open to suggestions. The discord is full of really cool people too. My favorite asset on the Unity asset store :)
Twin stick shooters are my absolute favorite. The aiming mechanic seemed very interesting and different, but didnt appear to do much to change the gameplay. I would be curious to see results from experimenting with that. Never could take down a UFO, they're just in and out so dang fast. The characters are also endearing, I wisj I had had the chance to see them from another angle where we could get a good look at our hero and his foes.


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