Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Zach's first dayView game page

Submitted by Mimhajlo — 1 day, 13 hours before the deadline
Add to collection

Play game

Zach's first day's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#184.2504.250
Innovation#663.6003.600
Overall#903.5673.567
Game Design#1123.5503.550
Fun#1743.3003.300
Graphics#1743.6003.600
Audio#2463.1003.100

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game the player always needs to know what items are in 2 rooms, so he should always know "what's behind the door(s)."

Did you write all the code and made all the assets from scratch?
Yes.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I can't pet the cat? 0/10

For real though, I had a good time playing this game. The game is essentially spot the difference, but the addition of the memory elements makes the game pretty interesting. The success streak mechanic and door locks add stakes to the choices and makes the game more challenging in a good way, reminds me of Exit 8. Also nice job on implementing the theme here, many games tend to focus on only doors but you managed to see 'what's behind' and mix it into the core gameplay.

My suggestion would be adding signs ( =, =/=) above the doors. Left and right seems a bit arbitrary and it takes some extra effort to memorize them, which is far from the core gameplay. Also maybe you could add more variations to each rooms as player progresses, such as different floor patterns, to keep the gameplay fresh.

Developer

Adding more variations was definitely on my todo list but I ran out of time. And you re totally right about the (=),(=/=) thing. Thank you for checking it it out 😁

Submitted(+1)

My brain is melting! Very fun! 

Submitted(+1)

Great game, I can DEFINITELY see this being speedrunning material! I loved the graphics and I think the music fits the game pretty well, great work!

Developer

Thank you so much! Glad you liked it.

Submitted(+1)

This was a great memory game. I'm a big fan of all the artwork. My only wish is that the doors weren't locked after you left and maybe by keeping them open you could add more items for a bigger difficulty ramp. Otherwise, I had a great time (also wished I could've pet the cat!)

Developer

Thanks for your input and for checking it out! 😁

Submitted(+1)

Great work, it done in Jam duration. 

Me too, can't hold all role at same time, the jam is shorty. Want to add something but time catching up. The random is hard. But after this, you can add more mechanic or polish it, good luck.

Submitted(+1)

I enjoyed playing your game and I'm really glad that someone interpreted the theme as this memorizing concept! I had a similar idea myself but than did something else. :)

Since you asked for feedback I'll give my best provide some:

  • First of all: Great thumbnail! We all know that when it comes to publishing games, marketing is maybe even more important than the game itself. So great job here! I really can see this thumbnail beeing used as a YT-Vid-Thumbnail or something lol.
  • The game is about memorizing and comparing two pictures essenially. But you've managed to combine the gameplay with a story! This is how it always should be in polished games! Awesome!
  • As a gamedeveloper we always want our game to be user-friendly, meaning a user should always know what to do. You added a tutorial in the start explaining which doors do what. But one forgets it pretty fast. On the second floor I was already like "ok which door was for similar again?" - And I don't think its just me. I think you should add signs above the two doors on each floor so noone gets confused again!
  • Great Job on the animation! I love how Zach carries his little briefcase back and forth!
  • In terms of game-progression: I'm not quite sure, but I think the dificulty of a floor does not correlate with its number right? This is something that could be improved! Meaning on the first floors the changes are obvious - they are many of them etc. and on the last floor there is only one little change, like adding a pencil (maybe even on the carpet so its harder to see)
  • I can't see why you said your music "sucked" - I think it fits the vibe of the game perfectly!
  • It's a good thing to add a joke at the end, like the one with "don't pet my cats!!!" - This leaves the user with a laughter, so a good impression is left! awesome! (Also I totally tried to pet them - but you put an invisible border there.
  • Last thing: It's a bit weird that you respawn on first floor after beating the game... It would be better to return to the main-menu maybe, or to see a victory-screen, maybe where zach sits in the background starting his new job. idk.

Hope the feedback was helpful!

Developer

Thank you so much. This comment is very helpful. I'm glad you enjoyed playing it. 😁

Submitted(+1)

I'm also in the jam, and I know with more time, everyone will have a list of things they'd like to add or wanted to add. I try to provide the listed feedback in a constructive form to highlight different perspectives as a player and to show that I indeed did play the game.

  • I was initially a little confused, given there is the left door on the west side of the room AND the left door on the north side of the room. This could be solved by making the north doors different colours and putting that in the dialogue instead.
  • I was able to get to the boss on the third time. I did not really like that the position of the items moving didn't matter whether it was the same or not.
  • I wish the levels ramped up in difficulty with subtle changes.
  • I wasn't sure what would be considered changed in the room. Like does the carpet change? The walls ever change? etc.
  • Very good use of them and well put together game 
Developer

Thank you very much this comment is very useful. 😁

Submitted(+1)

Solid game! The gameplay is a little too repetitive for me, but it's fun!
I don't know if it's just my setup, but the background, and a few of the items are bright. I often entered the wrong door because some items are easy to miss at a glance.
Also, I couldn't pet the cat :c

Developer

Thanks for checking it out! 

Submitted(+1)

This was super fun and the art was so charming. Simple gameplay, but very enjoyable. I will have to take away points for not letting me pet the cats though... lol

Developer

Thanks for checking it out! 😁 Glad you liked it.

Submitted(+1)

Getting lost can get fun :D never knew that , Thanks for letting me know  i have some weird ideas inside me

Developer

Thank you very much for playing!

Submitted

how u came to this idea haha , pretty interested to know the story

Developer(+1)

At first I wanted to make something like that scene from 'The stanley parable' where you can make a choice between doors but I wanted to make an endless game so I figured there should be a right and wrong door, and it only made sense that you should make a choice based on your surroundings. This was then the only idea that came to mind. And the game eneded up not being endless after all 😅

Submitted(+1)

I see haha , from great motivation comes great games

Submitted(+1)

I like the idea, to me it is clear what I need to do, it is remembering stuff that is hard :D

Maybe you could have made the rooms progressively more difficult? Eg. start with one item to remember, then two, then three…

No worries on your music, it will get better over time. I thought it was fine tbh :D

Good job in finishing something for this jam.

Developer

Thank you so much. I was definitely thinking about the increasing difficulty mechanic, but I kept going back and forth between wanting the game to be endless or not. And in the end the difficulty stayed the way it was intended for the endless game. Thanks for checking my game out!

Submitted(+1)

4 stars in everything from me. nice work

Developer

Thank you so much 😁

Submitted

The game is really cool, I liked it. Kinda hard to understand but fun ^^

Submitted(+1)

The game is really cool, I liked it. Kinda hard to understand but fun ^^

Developer

 I definitely should have done a better job with an explanation at the beginning. Thanks 😁

Submitted(+1)

Game Got Confusing for me n player / boss art did not match for top down

Developer

Right. Tbh I figured the perspectives were clashing in the art, but I didn't know a better approach 😅. Thanks for your input.