Great game and well done!
Play Stage Diver
Stage Diver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #33 | 4.232 | 4.232 |
Audio | #62 | 3.667 | 3.667 |
Overall | #130 | 3.420 | 3.420 |
Innovation | #209 | 3.130 | 3.130 |
Theme | #259 | 3.478 | 3.478 |
Fun | #312 | 2.971 | 2.971 |
Game Design | #322 | 3.043 | 3.043 |
Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a member of a band and you have to dive deep into the crowd to get your pick back.
Did you write all the code and made all the assets from scratch?
Code and graphics are made by us.
For music and sound effects we used purchased libraries.
Comments
Very good visual, good implementation of music settings and interesting concept.
Stange diving! Too funny! I can imagine some great music tracks with a game like this. Everything was awesome well done!
The art's lovely and the concept is very clever, just feels like the movement could have been more responsive.
As a metalhead I'm was touch by the reference. Lost the pick of Destiny is last thing I'll want to do. Very nice polish game with unique details. GG
Love way the theme was interpreted for this short little game, I was not expecting a Tenacious D reference on a "diving deeper" game jam. Good job! XD
Wow awesome artwork and music! And a creative interpretation of the theme! It's great that the game is is simple to understand as well. I did run into a bug the first time I launched it where I was unable to move the character, but reloading the page fixed it. Awesome work!
Incredible visuals and audio! The gameplay is a little lacking but its fun to play. Very unique take on the theme, well done!
Amazing art, props on that, but the gameplay is pretty basic, i suggest brainstorming a lot more for something more innovative as with those art skills you could make stunning games!
The art style is amazing.
I really liked the idea you went with in this one, I felt it was unique.
The intro art is amazing and the transition effect that's sort of like melting is incredible. Is the intro characters moving around as you hover the mouse intentional? Felt a bit odd.
The music is nice but there could be some more sound effects to increase the tension or make it feel more like a crowd.
Moving around is frustrating at times but it can be understood by the context of being carried. I misunderstood the instructions and thought at 30 seconds I had to try to get the pick, but I only saw it flying around slightly after 40 sec, no big deal though.
Kudos on such a different take on the theme.
What a unique take! Very refreshing after playing 20 underwater games lol
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