Really like the concept! Ngl felt sort of like my game (ig we had similar ideas with the character design lol), nice job!
Play game
UnderDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #341 | 2.878 | 2.878 |
Graphics | #385 | 3.000 | 3.000 |
Theme | #432 | 3.041 | 3.041 |
Overall | #456 | 2.748 | 2.748 |
Game Design | #461 | 2.694 | 2.694 |
Innovation | #471 | 2.490 | 2.490 |
Fun | #529 | 2.388 | 2.388 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In UnderDungeon you traverse down deep into a vast dungeon in order to find clues as to it's origins and your purpose.
Did you write all the code and made all the assets from scratch?
Yes, all assets and code were made by me.
Comments
Hi, would it be ok if I show your game in a recap video for this jam?
Nice game. Cool that you made the random dungeon logic within 1 week. Good job!
Very good game. More crunchy movement as others have stated. I like how it fit with the theme and the music set a nice tone!
I like the music that was chosen for the game, and the overall vibe! The controls didn't pick up my input always (more fluid movement as others have mentioned would add to this game). The main character was cute and the art style was nice and simple c: Fits the theme in a nice classic way. Thanks also for including an in-game tutorial on controls!
I liked the character and the music.
However, the player controls feels a little unresponsive, it takes awhile for it to register the direction change when walking around, but rolling around is fine.
A relaxing little game, with well-chosen music.
I love our little character, his simple style is very cute :)
If I may make a comment, it would be to have more fuildes movements, for example when you move forward and roll while holding the forward key, it would be much nicer if he didn't stop at the end of the roll but continued to move forward.
Nice work in a week!
Great job on the randomly generated terrain! Although occasionally some of the floors have absolutely brutal enemy placement.
Really fits the theme well too.
Has nice relaxing exploration vibe to it, great artstyle and soundtrack. A bit spoiled by controls - specifically, the delay between pressing the movement button and the start of continuous movement. More specifically, the guy makes 1 step on press start, and then there is ~1s delay before he moves continuously.
Cool concept you can expand upon. Liked the upgrade system. Mechanic wise I would change movement. I did not like the fact that when I changed directions character stopped for some time, I think it would be better if player reacted in an instant to my input
Fun game the movement felt weird but didn't take away from the game to much. Thank you for the post!
Liked the concept and the visuals. Agree to others, that movement is kind of clunky.
The game was fun and the visuals are great! The movement is kinda wonky though
Well done for getting procedural generation working and using an unusual approach to developing a game (HTML5) in 7 days!
Art style was very nice and clean. The main character looks quite cute. Good choice on the music too, helps create a good mood.
For improvements, the controls are very odd (as other comments have already said). Also, theres a bug where the camera does not start in the correct place when you enter a level and then jerks to the player once you start moving.
Overall, an interesting submission that stands out from others in many ways. Nice job!
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