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UnderDungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #341 | 2.878 | 2.878 |
| Graphics | #385 | 3.000 | 3.000 |
| Theme | #432 | 3.041 | 3.041 |
| Overall | #456 | 2.748 | 2.748 |
| Game Design | #461 | 2.694 | 2.694 |
| Innovation | #471 | 2.490 | 2.490 |
| Fun | #529 | 2.388 | 2.388 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In UnderDungeon you traverse down deep into a vast dungeon in order to find clues as to it's origins and your purpose.
Did you write all the code and made all the assets from scratch?
Yes, all assets and code were made by me.
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Comments
Fun game the movement felt weird but didn't take away from the game to much. Thank you for the post!
Thanks for playing!
Liked the concept and the visuals. Agree to others, that movement is kind of clunky.
The game was fun and the visuals are great! The movement is kinda wonky though
Well done for getting procedural generation working and using an unusual approach to developing a game (HTML5) in 7 days!
Art style was very nice and clean. The main character looks quite cute. Good choice on the music too, helps create a good mood.
For improvements, the controls are very odd (as other comments have already said). Also, theres a bug where the camera does not start in the correct place when you enter a level and then jerks to the player once you start moving.
Overall, an interesting submission that stands out from others in many ways. Nice job!
Thank you for playing. I should be able to fix the camera bug by waiting for the terrain and player to load before moving the camera!
I managed to gget a big sspeeedd boostt by messing wwwittth my keyyybboaaaard settinnngs, maakes it kkkkind oof harrd ttto typpeeeee thhhhougggh.
I liked the art and the music, and I liked the use of procedural generation (I think it was procedurally generated?). I did find the movement quite clunky though, it is strange to have movement speed tied to key retrigger rate.
Thanks for playing! The game is procedurally generated.
I wrote the game in HTML5 and the keychecks are weird I may try to fix it in future projects.
Nice game! I liked the simple artwork and the very clear objective, the movement was a little tough though the rolling helped. How much HP you have could be a little better expressed, maybe just by making the hearts bigger. But overall its a fun game!
Super fun! Movement was kinda tough tho...
really fun to play and well designed, but the movement controls were really difficult. The roll function was great and I enjoyed diving deeper into the dungeon. Well done!
Thank you!
Absolutely! My son really enjoyed it as well. :)
great game but its hard for the controls
Thanks.
As other comments said, the controls are a bit weird. But I love the roll!
I liked the ambiance of your game, it was like exploring the mines in Stardew Valley. Good job!
Thank you!
I really liked the dungeon approach :)
the movement is a little bit weird when I'm not rolling (maybe it's intentional but I can't tell). Also the roll sound design seems a little too high-pitched and loud for me taking into count it's needed to do often to achieve movement
Thank you for playing. The roll used to be longer but the sound effect was never changed. I'll be sure to check out your game!
I don't know why, but I would love to see a RPG/MMO style of game that turns around that principle of depth floor! Congrats on submitting it to the JAM! But what are the gold for? Is there a place where you can buy stuff with it?
There is a shop every 5 levels. Thank you for playing!
WASD movement is a bit annoying, and world generation is a little strange. Cute game tho, I just wish it was easier to navigate. The roll mechanic and how you can turn mid-roll is actually fun, tho!
Thank you for playing! You can also use the arrow keys if you want!
Oh sorry, I just meant the small time gap there is between pressing a directional input and actually walking in that direction.
Oh sorry. I have had that problem with my games for some time. I may fix it or just give up and start using unity instead.
The controls were a bit buggy but other than that, it fits to the theme very well. I also liked the artstyle a lot
Really like the visual and the music. The controls feel really strange, i have to admit, but that's the only thing that bothers me.
pretty cool game, great gameplay and simple graphics, 6/10
Move management is not really... appreciable... Especially when you have to change direction. But otherwise I think it has some potential!
Thanks. Movement in HTML5 isn't exactly the best. I'm hoping to start using unity for future projects.
The game had a good potential but it's very difficult to move.
Thank you!
Cute sprites. Sadly the movement being a bit clunky made the game hard for me to enjoy :(
Thank you! I used pure javascript and html for the game so the movement is a bit off.
Pretty cool game, I like the music and the level design!
I would say the tree colliders need to be smaller, and also its annoying that there is a pause before the character moves after you press a key.
Otherwise nice game!
Thanks I was using a tile based system to render sprites so all colliders were the same and javascript's keychecks aren't the greatest. But otherwise I think it was a pretty good game.