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Elemental Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #141 | 2.849 | 3.571 |
BOSS DESIGN | #184 | 2.621 | 3.286 |
FUN | #203 | 2.507 | 3.143 |
Overall | #229 | 2.431 | 3.048 |
SOUNDS / MUSIC | #238 | 2.279 | 2.857 |
CONTROLS | #259 | 2.165 | 2.714 |
ART / VISUALS | #296 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You need to exchange your abilities for the powers of your fallen foes, deciding which attacks to replace in order to give you the best chance of survival.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
I managed to beat 5 bosses except for the ball of light lol ( I'm assuming it was the sun or something )
Unfortunately I felt like that fight in particular was way too random. The knives it spawned would sometimes just spawn right where I was, or spawn at a position from where I just couldn't dodge at all
Not really a fan of how I need to beat a boss just to get the ability even though I already beat it. Also not a fan of how you can't just hold to shoot.
Still, some of these fights were definitely well designed and some of these abilities were cool. Using the stone ability to make a platform was cool
New rating after the game is finished, really fun gameplay, fits the theme, ui now works, well done!
thank you for visiting the game again and for the positive feedback!
So many bosses, you nailed the 'boss rush' of the jam, fun art as well.
A little nitpick If your game includes rapid shooting make it so holding mouse button shoots continually.
Nicely done. This game was great the movement and controls were smooth and the bosses. wow so many of them and they all had great movesets. They were easy to grasp but difficult to master. I felt like i was in a fully fleshed out game Great Job.
:)
What a great game, Really loved the art style and the variety of bosses !
Really gotta appreciate the the amount/variety in bosses here
Thankyou! we worked hard to create in depth and entertaining bossss
nice one! i love the different attacks you can get. light felt unfair to fight because the swords where always spawning inside me. maybe a skill issue
it is kind of the final boss of the game :) we made it hard(but beatable) on purpose. thanks for playing!
oopsies...
Wow so many people thought to use elements.
very complete audio
Thx