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A jam submission

Elemental ConquestView game page

A 2D Boss-Rush against elemental foes.
Submitted by iHoist, Oxoplasma-P (@oxokon), n1fu, letmethinkforaminute, tofi123, Paul, holiwerbb, douji, SuprrSlimeBoiii — 1 minute, 7 seconds before the deadline
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Elemental Conquest's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#1412.8493.571
BOSS DESIGN#1842.6213.286
FUN#2032.5073.143
Overall#2292.4313.048
SOUNDS / MUSIC#2382.2792.857
CONTROLS#2592.1652.714
ART / VISUALS#2962.1652.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
You need to exchange your abilities for the powers of your fallen foes, deciding which attacks to replace in order to give you the best chance of survival.

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Submitted(+1)

I managed to beat 5 bosses except for the ball of light lol ( I'm assuming it was the sun or something )

Unfortunately I felt like that fight in particular was way too random. The knives it spawned would sometimes just spawn right where I was, or spawn at a position from where I just couldn't dodge at all

Not really a fan of how I need to beat a boss just to get the ability even though I already beat it. Also not a fan of how you can't just hold to shoot.

Still, some of these fights were definitely well designed and some of these abilities were cool. Using the stone ability to make a platform was cool

(+4)

New rating after the game is finished, really fun gameplay, fits the theme, ui now works, well done!

Developer

thank you for visiting the game again and for the positive feedback!

Submitted (1 edit) (+1)

So many bosses, you nailed the 'boss rush' of the jam, fun art as well.

A little nitpick If your game includes rapid shooting make it so holding mouse button shoots continually.

Submitted(+3)

Nicely done.  This game was great the movement and controls were smooth and the bosses. wow so many of them and they all had great movesets. They were easy to grasp but difficult to master. I felt like i was in a fully fleshed out game Great Job.

:)

Submitted(+5)

What a great game, Really loved the art style and the variety of bosses !

Submitted(+4)

Really gotta appreciate the the amount/variety in bosses here 

Developer(+1)

Thankyou! we worked hard to create in depth and entertaining bossss

Submitted(+1)

nice one! i love the different attacks you can get. light felt unfair to fight because the swords where always spawning inside me. maybe a skill issue

Developer

it is kind of the final boss of the game :) we made it hard(but beatable) on purpose. thanks for playing! 

Developer(+1)

oopsies...

Submitted(+2)

Wow so many people thought to use elements.

(+2)

very complete audio 

Developer

Thx