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smorrebrot

147
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5
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53
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A member registered Mar 27, 2017 · View creator page →

Creator of

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I fear I got pets and even worse... I might have enjoyed it.

Love the leaf sprites cool entry !

very cute! i wish i could fall with pinkle

cool! another scratch user hehe well done !

the snail deserved all the sparkles <3

aaaaaahhhhhhh i want to playyyyy finish your smoke you clown

cant run it sadly. idk maybe my internet is dead it looks so fun tho

also did you become friends with the last person?

heya. cool game was fun! idk if i saw everything. felt like it. i think hitboxes could be a bit more generous (on both sides) exploring the map was nice and the game was quite pretty. combat felt a bit awkward a lot of jumping around and missing flowers. also some more modifiers for spells would had been cool. but hey its a gamejam you did great.

for someone who is not into jump & runs i had a very good time with it. felt nostalgic and i could see myself playing a full game like this on a gameboy (probably while taking a dump). you really nailed the gameboy aesthetics and gameplay feeling. the teleporting back in time was a good mechanic for some well crafted riddles. nothing too hard or too time consuming perfect lenght for a gamejam game. well done. only thing i might have to add is that its a bit weak on the theme. timeloop i guess but at the end i dont mind its a good game.

fun game. good pacing right at the moment when you have seen everything and it starts to get a bit boring it ends. well done! also exactly the right amount of difficulty which is impressiv. the animations and arts are all lovely made and everything feels juicy. i felt less like a evil necromancer and more like the poor minion of one carrying all those corpses all day.

i really liked the idea of this game and would love to enjoy it but the controls are killing me. the attack feels not controlable enough for my taste i could kill him easy with smacking back the projectiles if there was no timeout but close combat feels horrible to me. skill issue i guess. other than that i think it has some great potential the whole loop storyline is awesome and the dialoge is well written. arts are also very nice and i liked the boss attack pacing. 

sweet game. controls feeling a bit wonky especially if the blue sheep is messing with you. might be part of the charm tho.

cool game! i liked the visuals. the boss looks very nice.

it also has a good length to it for a gamejam game well done

fun game. kinda wispering to me "you should totally invest a lot of money into shares".  is there more happening after a while that i missed out on? i was playing like 4 cycles

i was not able to do much maybe i did not understand but my clones where not able to do much. they did not press buttons is that a bug? crazy atmosphere tho i enjoyed that

*balance left the Chatroom* but to be sure? Too hard or too easy?  Thanks for playing and the kind words. The game is a chaotic mess 

tyyy love to hear you enjoyed my game thanks for playing <3 was really fun making it ! I will check out yours too 

heh thank you but I kinda just stole it from noita… nobody hast yo know hehe. But check out noita if you liked the concept it’s so so good 

thank you for playing and raring I will make sure to play yours too!

thanks for playing! I wish I had more time to add more upgrades I feel like there is missing so much ! 

haha glad you enjoyed it! That’s a sweet review thank you for playing! I will play your game later too <3

thank youu ! Means a lot I kinda woke up today and felt like I created a pile of garbage. Glad you enjoyed it anyways. Might just the exhaustion speaking. I’ll make sure to check on your game too 

this was fun. i love the idea of turning the little prince into a game like this! there was always something to do so it never got boring. may i ask why a boar and not a fox?

very cute and fun game thanks for sharing <3

solid game here. good visuals neat mechanics and puzzles to solve. the movement is fluid and well coded. great job

very good take on the platformer theme a little weak on the theme but i get your point. i really enjoyed it and its very fluid gameplay wise and has a good lenght to it

idk man.. what is this... i had to give it 5/5 in everything. du lümmel

my computer was not strong enough to really enjoy it but it looks and feels pretty good. the puzzles are well designed from what i saw from a stream i watched. 

they spawn on all loops depending on which enemies you pick. You most likely picked like enemy hp and speed boosts. In fact you can play this game peaceful by never picking any enemies and just run circles but you would need a good amount of luck.

fun game i think i got every possible outcome if there are not any hidden ones. Very enjoyable. And nice to see another person using  scratch

cool thats a pretty unique style i like it! im also switching to godot at the moment! looking forward to see what you will create in the future! oh and have you played wheel of torment? managed to win a solid price in a big gamejam with it! i think its nice to see that turbowarp games can compete with other engines in a gamejam environment.

oh hey, cool to see you here! Crow boss is lame boss im not proud of him. Any cool project you working on recently?

scratch is the goat

I had a lot of playtesting and my conclusion was just make the game so easy that I don’t enjoy it myself anymore :‘) Playing gamejam games is exhausting so I didnt want to make it frustrating. 

You can still go for the challenge mode if you want the original intended experience it will make dodging a lot more important! 

Thanks for playing! 

Very polished and fun to get into. sadly very repetitiv gameplay and for me way too much hp on the boss. but i guess thats no problem for people who enjoy this kind of combat (maybe i was just to bad highest damage i dealt was 300?). For me half the HP would had been enjoyable since there is not much else going on but doing the same thing over and over again.

The story was entertaining and super well executed (some one references in the artstyle?). The sound was smashing but due to the long hpbar also somewhat repetitive.

Sorry if I sounded harsh im sure you got a good amount of deserved compliments already so im just trying to find things you might want to work on in the future. 

Nice game. I had fun with the different ways to dodge attacks and the animations and visuals where super good. UI could had been better and a healthbar for the player would had been nice to have. The use of the theme was rather weak. still quite enjoyable

Something you need to fix is that the reload sound is not bound to any soundcontrols so I had to tune the sound down but reloading was still super loud. 

It has a great nostalgia vintage look. Sound was awesome. Controls felt very unforgiving I decided to not change the motion at all because i would only drift off the map. I dont know why im fighting planets but I guess thats alright... Am I the bad guy? 

Had fun nice entry for a first gamejam!

Its well made but I cant get myself to enjoy any "spin your mouse to attack" type games but the throw your sword and teleport to it mechanic was quite enjoyable. The boss designs and the attack patterns are nice, sound design is also great.

i only managed to beat the avocado ._.

Had some good fun with my brother. It was sadly a bit buggy but enjoyable anyways. sometimes the boss is invisible and fuzzball can glitch into the wall if you make him too fast. 

Awesome game! I was missing a soundcontroller. Player hp was maybe a bit high but I guess thats fine for the purpose of the gamejam. I didnt really see where the theme was incorporated. Loved the visuals and flow!