wait this is actually fire
deltea
Creator of
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Thanks for playing my game! This build was actually just a test build of the final game, to test if uploading to itch.io works. There will definitely be more levels and bug fixes in the final build.
The final build will be uploaded when the game jam ends, which is in about 2 days, so you can check back later for more levels. Again, thank you so much for playing!
I rated your game! My game: https://itch.io/jam/boss-rush-jam-2024/rate/2510887
Rated yours! My game: https://itch.io/jam/boss-rush-jam-2024/rate/2510887?after=26#comments
What an amazing entry!! The isometric art style, the emotional music, and the well-designed bosses are really what makes this game shine. I especially like how in the first boss, the background turns black for one attack. The story is also extremely captivating, and seems like a sequel to TRYH4RD (maybe?). While on the topic of story, the dialogue system was also executed perfectly with flavor text and screen shake to spice up the conversations.
One small nitpick I have however is how you could’ve utilized the theme more. Right now, I feel like the winning strategy is to just spam the attack button so that the homing magic bullets just hit the boss without you ever even needing to get close to it. Maybe instead of exchanging weapons every 3 times you press the button, it could be every 3 times you hit the boss with that weapon?
All in all, amazing work and can’t wait to see what you make next time! (I loved TRYH4RD btw)
Cool use of theme, but as for the boss designs… I think it’s a little too similar to last years 2nd place. But nevermind that. I like the background you have in the boss fights (shaders?) as well as the cool music. Another thing I noticed was that the direction you aim seems to be a little off. But overall, nice job!
Wow! I absolutely adore the art. Big ups to Polyducks and the rest of the artists! The controls were responsive, the music was a banger and the theme interpretation was super interesting. If I REALLY had to pick out something that I think could be improved, it would be the length. It could be because I was just playing with myself, but the bosses had a ton of health. Maybe decrease the boss health a bit (but then again, I wasn’t playing with anyone else). Other than that small nitpick, wow what an amazing game, awesome work guys!
I love the 4th wall breaking storyline! This game has very smooth UI, and pretty juicy abilities. One thing I think could be improved is the dialogue speed. The dialogue speed is a little slow, and it would improve the user experience a lot by adding some kind of skip dialogue button or even just making the dialogue type faster. Overall, this is such an unique take on the theme, and I like it a lot! Good job!
Super juicy sound effects!! The sword fighting mechanic is very fun, and very satisfying when you get a combo. A small nitpick I have is that the game is sometimes a little bit too difficult. Some things you could do to make the game a bit more forgiving is making the anticipation frames of the enemy animations longer, and maybe adding some kind of obvious indicator that an attack is impending. Other than the difficulty, great job, this was really fun!
They released the source code for one of their games, Fair Squares. https://github.com/kinda-nice/fair-squares











