Play element
Exchanche of Elements's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #295 | 1.723 | 2.333 |
BOSS DESIGN | #307 | 1.723 | 2.333 |
CONTROLS | #307 | 1.846 | 2.500 |
Overall | #324 | 1.641 | 2.222 |
SOUNDS / MUSIC | #327 | 1.354 | 1.833 |
FUN | #337 | 1.477 | 2.000 |
ART / VISUALS | #345 | 1.723 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
essences obtained from bosses can be exchanged for upgrades
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
Not used
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Comments
Super pretty and visually pleasing. I liked the attacks the bosses made and the switching between blue and red state was well made. I wasn't quite sure if I was hitting the boss or not though. Super fun touch with the story interaction with the player!
I enjoyed the style of your game and felt that your chosen exchange was a good fit. I also enjoyed the music that you chose/created, though at times it didn't seem to fit quite right with the visuals.
As stated by previous commenters, I felt that one of the biggest issues I faced was my inability to accurately predict where my character's hitbox was. In a bullet hell style game such as this one, that proved to be quite problematic.
Additionally, I thought the use of fourth wall breaks was interesting, if a bit heavy handed.
Some interesting ideas i see here, but first fireball-guy was just kicked out of bounds on second and third attempt so i havent much of a fights) But cool use of theme non the less.
Bullet Hell games like this one live and die on visibility. You have some good patterns here, and Ikaruga-style games are always gonna be fun, but it's very hard to gauge the size and hitbox of both the player character and the individual attacks. Some of the final boss attacks in particular are nigh-impossible to avoid, because of how close the element waves spawn. Also, some of the sound effects seem ripped from Undertale, which might be in conflict with the no-fangames rule. There's some good stuff here, but there's plenty of space to improve.
This is true. I took the laughter and conversation sound from Undertale.
Hehe I had the same idea with elements. :)
Its cool, but i think there is a bug on the second boss. It trows me out of the game. Edit: And the five too, after the messages
That's how it should be. It affects your game.