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A jam submission

Exchanche of ElementsView game page

Defeat the angry elements!
Submitted by Jony_pro — 26 days, 10 hours before the deadline
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Play element

Exchanche of Elements's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#2951.7232.333
BOSS DESIGN#3071.7232.333
CONTROLS#3071.8462.500
Overall#3241.6412.222
SOUNDS / MUSIC#3271.3541.833
FUN#3371.4772.000
ART / VISUALS#3451.7232.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
essences obtained from bosses can be exchanged for upgrades

Did your team create the vast majority of art and music during the game jam?
Yes

Did your game use PlusMusic?
No

Did your game use Playroom?
Not used

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Comments

Submitted

Super pretty and visually pleasing. I liked the attacks the bosses made and the switching between blue and red state was well made. I wasn't quite sure if I was hitting the boss or not though. Super fun touch with the story interaction with the player!

Submitted

I enjoyed the style of your game and felt that your chosen exchange was a good fit. I also enjoyed the music that you chose/created, though at times it didn't seem to fit quite right with the visuals.

As stated by previous commenters, I felt that one of the biggest issues I faced was my inability to accurately predict where my character's hitbox was. In a bullet hell style game such as this one, that proved to be quite problematic.

Additionally, I thought the use of fourth wall breaks was interesting, if a bit heavy handed. 

Submitted

Some interesting ideas i see here, but first fireball-guy was just kicked out of bounds on second and third attempt so i havent much of a fights) But cool use of theme non the less.

Submitted

Bullet Hell games like this one live and die on visibility. You have some good patterns here, and Ikaruga-style games are always gonna be fun, but it's very hard to gauge the size and hitbox of both the player character and the individual attacks. Some of the final boss attacks in particular are nigh-impossible to avoid, because of how close the element waves spawn. Also, some of the sound effects seem ripped from Undertale, which might be in conflict with the no-fangames rule. There's some good stuff here, but there's plenty of space to improve.

Developer

This is true. I took the laughter and conversation sound from Undertale.

Submitted

Hehe I had the same idea with elements. :)

Submitted (1 edit)

Its cool, but i think there is a bug on the second boss. It trows me out of the game. Edit: And the five too, after the messages

Developer

That's how it should be. It affects your game.