Very nice, from the graphics to the gameplay it's fun, sometimes the enemies have some bugs but nothing bad.
if you like you can try our game and leave a review
Criteria | Rank | Score* | Raw Score |
Presentation | #56 | 3.286 | 3.286 |
Gameplay | #63 | 2.857 | 2.857 |
Immersion | #77 | 2.643 | 2.643 |
Overall | #77 | 2.943 | 2.943 |
Concept | #82 | 3.000 | 3.000 |
Relevance to the Theme | #92 | 2.929 | 2.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Credits
take2road - characters, animations
Veltr - programming
TheLimeModOn - background tracks
gerrrard - drawing, programming
External Credits
https://freesound.org/ - sounds
How did you/your team interpret the theme?
Lore connection
How was your/your team's experience in this jam?
We've done 2.5 jams in average
Was quite exhaustingly
Content Warnings
N/A
Very nice, from the graphics to the gameplay it's fun, sometimes the enemies have some bugs but nothing bad.
if you like you can try our game and leave a review
Interesting idea, and the fact that you are an otaku (otaku by day and reaper at night?) gives it a funny turn, but i didn't find that inside the game.
As others said the game is hard and the curve of learning is unbalanced, but i think it just need some polish here and there and i see potential in this game. Good luck!
cool presentation and fun gameplay.
the game is too hard for me, the difficulty curve is not stable. maybe start the game easily and introduce enemies, that would be great.
overall nice game.
Cool game that needs a little bit of tweaking and polish to make is really good. I am talking about little technical chiccups, like mages spawning is such a way that their projectiles get stuck in the wall or enemies "charging" at you while not moving at all. You should also add a sound or other type of feedback when you are being hit or hit someone.
Very solid game! I like the movement most out of all the games I've played in this jam, and the combat is fun, with a great variety of enemies to fight!
I think there needs to be more melee enemies, because when you have to kill a ranged enemy to get mana back... It's sorta already game over! And of course, I think a little sound would help too!
Extremely well done! I'm very impressed with all that you implemented in one week!
This game took me awhile to get the hang of but after about 10 minutes I was doing alright reapin'!
The game is really tough and could benefit greatly from a tutorial/ multiple levels where you slowly learn each of the mechanics.
I enjoyed it quite a bit and would love to see it developed into a longer game! Nice work. 馃榿
That's really cool art. It was really hard for me at beginning. It could be better if you had less type of enemy at beginning. Curve is too hard for me as I said. It would be sooo cool if I could use scythe as armor (holding it against projectiles). Cool mechanics, sfx are a bit low volume. Nice game there.
This is a fun game. A bit hard, but I played a few runs. I am pretty bad at using the Scythe though and usually would die later when just paying for spells with life directly ^^ I am not sure if there is anything you can do with the souls that you collect?
Hello, the game is designed to be hard, and even was nerfed a few times to be at least playable) We've made a mistake by not telling players directly, that he can switch scythe with guns by Q. Maybe you haven't seen that too. 1234 to switch between guns. Also, we haven't done many things due to lack of time and so about souls. Now they only buff player stats, such as speed, hp, mp, mp regen and others. Also, death takes 40% of your souls and stats as well.
This was an interesting game - the movement was fun and the gameplay was interesting. I would recommend that you advertise the range of weapons more clearly, or even make them collectibles potentially. Also, the art was busy in places, which made it difficult to identify the enemies. Overall, a good entry - you guys should be proud!
I love the character sprites! I can't seem to get very far in the game, however. It's very difficult. It feels like some of the ranged enemies' rate of fire being constant at high speeds is a little unfair. You don't really have time to react. Maybe having levels that were a little less difficult first would help.
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