I love the humour of this game and the stylized visuals... very well thought out and everything felt so cohesive from the art to the sound to the concept! It might just be me but I had an issue getting softlocked at the beginning. Regardless, very polished work!
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Operation Lights Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #5 | 3.931 | 3.931 |
Innovation | #6 | 3.828 | 3.828 |
Overall | #6 | 3.979 | 3.979 |
Visuals | #7 | 4.483 | 4.483 |
Enjoyment | #16 | 3.655 | 3.655 |
Black Cattiness | #19 | 4.000 | 4.000 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Say something about your game if you wanna! :D
had a ton of fun developing this and learned a lot of stuff, cool jam
Comments
Pretty fun idea! I love how the enemies are roombas but sometimes i get soft locked for no reason in some spots :0
Some of my favourite visuals throughout the whole gamejam. This was all incredibly well executed, very nice work!
Amazing concept and visuals. I got scared shit when the alarm went off lol. Very fun, short and sweet game.
AYYYYY!!! Man, these visuals are INCREDIBLE! I wish I could do that. 😭
The music is like... ☕ mmm...
It took me a few attemps but I secured the cash
v e r y s n e a k y 🤫🦉
Amazing game! Loved everything about it. Can I ask what the chaotic path finding algorithm is?
I love the visuals, sound and music, they are amazing! I think though everything being pitch black when you turn off lights is too disorienting, I couldn't really understand where to go. Other than that really solid submission with a strong gameplay!
thanks you very much, yeah difficulty was really an issue because some people made it first try and for others it was still too hard so i made it quite easy in the end so that everyone would get a fair chance of winning the game. I think permanent lights would take away from the agency of the player tho since i specifically wanted all lighting in the game to be manipulatable. But i get where you are coming from and maybe a smarter AI or some sort of flashlight for the roombas could have helped with creating more difficulty. Had the same thought regarding the treasure too last minute so i put a picture of it in the tutorial but its quite small so im sorry if you missed it
omg i just realized what you ment, of course the enemys are supposed to permanently turn the lights back on, i was thinking you ment like locking the lights to always stay on. The going back out is a bug and i somehow missed it during last playtests very sorry for that, i will upload a patch right after the jam if you want you can check it out to get the unbuggy experience, thanks for notifying me bout that i really dont know how i missed that
10/10 - Me as well lol Really good job all around. i did have an issue the first time playing it where once i walked on a light switch i couldn't move but refreshing the page fixed things up. Also, the concept was amazing! i forgot how chaotic cats get when a laser pointer comes out... amazing
M.U.F.F.I.N.S was pretty smart. Good job! Loved the style of the game.
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