hmm never encountered this bug during playtesting, could it be that you didnt shoot the blue enemies with red ammunition or the other way arround? Otherwise i will definitely look into that. thanks for the feedback :D
baumhaustuer
Creator of
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hey, thanks again for checking out the game and taking the time to come back and comment in such detail, really appreciate it, i very much agree with the main gimmick not beeing utilized enough, i think i would have caught that issue if i had any time at all for playtesting more than a minute so i might try to update the game once possible. Really happy you enjoyed the game tho, thats the whole point after all :D
thanks for checking out my game luke, i think my tutorial might have been a bit too unprecise unfortunately, on the weapons menue there is an option for range which you had set to 5meters so your angle was fine your shot was just way too short to hit any entities, again sorry for the rushed tutorial i made it very last minute
made it through the level, really enjoyed the game and i actually didnt really mind that the light mechanic stopped working, this game has some cool pixelart and its nice to be able to see it. I would say only critiques from me would be to not mix pixel sizes its a little bit irritating and to have the camera show more whats infront of you rather than behind you, only being able to see like the next meter can be a bit disorienting, overall i see a lot of potential for a chill point and click adventure though and would love to see you expanding on what you already have
omg i just realized what you ment, of course the enemys are supposed to permanently turn the lights back on, i was thinking you ment like locking the lights to always stay on. The going back out is a bug and i somehow missed it during last playtests very sorry for that, i will upload a patch right after the jam if you want you can check it out to get the unbuggy experience, thanks for notifying me bout that i really dont know how i missed that
thanks you very much, yeah difficulty was really an issue because some people made it first try and for others it was still too hard so i made it quite easy in the end so that everyone would get a fair chance of winning the game. I think permanent lights would take away from the agency of the player tho since i specifically wanted all lighting in the game to be manipulatable. But i get where you are coming from and maybe a smarter AI or some sort of flashlight for the roombas could have helped with creating more difficulty. Had the same thought regarding the treasure too last minute so i put a picture of it in the tutorial but its quite small so im sorry if you missed it















