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baumhaustuer

191
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A member registered Jan 21, 2021 · View creator page →

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thanks, i really tried making the controls as user friendly as possible but i was just lacking time to test more keybinds and physics changes  so sorry for that

thank you :)

thank you very much, sorry about the difficulty my last few gamejams always resulted in pretty easy games and i maybe tried to push back on that a bit too hard 

thank you for the nice words :) altho i would disagree i think it fits the theme pretty well considering its about making a game, something which needs to be built exactly to the scale required and the consequenses of overscoping and mismanaging scale

Amazing game, incredibly satisfying, 10/10

thank you, sorry about the softlocking i never encountered that during playtest so i wasnt really aware of it (to be fair i had like 3 hours to playtest lol) will try to maybe patch that after the rating period if i have time

omg i just realized what you ment, of course the enemys are supposed to permanently turn the lights back on, i was thinking you ment like locking the lights to always stay on. The going back out is a bug and i somehow missed it during last playtests very sorry for that, i will upload a patch right after the jam if you want you can check it out to get the unbuggy experience, thanks for notifying me bout that i really dont know how i missed that

aw, thank you so much <3

thanks you for the kind feeback :), sorry about the being stuck issue, this was my first time trying to do my own pathfinding and it turned out quite buggy even tho i tried my best to minimize the chance of running into an issue such as this.

thanks you very much, yeah difficulty was really an issue because some people made it first try and for others it was still too hard so i made it quite easy in the end so that everyone would get a fair chance of winning the game. I think permanent lights would take away from the agency of the player tho since i specifically wanted all lighting in the game to be manipulatable. But i get where you are coming from and maybe a smarter AI or some sort of flashlight for the roombas could have helped with creating more difficulty. Had the same thought regarding the treasure too last minute so i put a picture of it in the tutorial but its quite small so im sorry if you missed it

thanks :),  already rated yours its quite fun

thanks you, the pathfinding is just a simple breadth first search

Really cool game, the pixelart looks amazing and together with the sound its super relaxing to play. I would say if you wanted to make it harder you could let the player look at the recipe only once for every potion.

really fun game, good job

Really addicting game, awsome pixelart and sound, good job

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thanks you so much :)

difficult but amazing game

such a cool and surprisingly complex game, art, sounds and Gameplay are all on point (also cat photos, they are so cute!!!)

Amazing game, visuals and sounds are perfect, the gameplay is enjoyable and the dialogue isnt boring, good job

very beautifull little story, there isnt a ton of gameplay but the stunning visuals make up for that

thank you

Thanks :), i actually tried making a sort of bossfight with the alarm  and everything but didnt have time for a proper one

holy shit thank you so much, yes the bug with the light is intentionl so you dont get attacked while still trying ro figure out the light mechanic but i will keep your critique in mind for my next game

aaw thank ou so much, tho i think #6 in graphics is way more than i could ever hope for

personally i learned to focus on my strenghts, i like doing art so i basically just did that for my game with a friend doing the (awsome) music and a bit of programming from myself, of course its also important to try and learn new things along the way but leaning into your favourite aspect of gamedev can make the overall experience much more fun imo

https://baumhaustuer.itch.io/cthulhu-test2  here is mine in case you wanna try it, hope you enjoy

pretty simple game but super polished with some pretty cool puzzles, really enjoyed it, good job

wow thanks a lot, i initially put in the light breaking mechanic to prevent just rotating the light to win but it seems the light fixing is a bit to easy…

overall a pretty fun game and definitly an achievement for just one week without a team but there are some issues as others have already pointed out, the game is way too hard (or im just a noob lol) and the lack of sound takes away from the experience (for example just wind whistling in your ear as you drop faster and faster would achieve a much more immersive feeling of falling) also the ability to jump mid air is pretty clever but as your game is called sky diver you could have implemented  the airjump as a parachute like effect which just significantly slows you down instead of jumping which serves its purpose but feels a bit out of place. In general a really fun game tho spent like 15 minutes trying to get as deep as possible (so spot on with the theme) and I really enjoyed the generall gameplay, so good job

to me it seems like you had a great idea but couldnt quite finish it. there are a lot of systems that could be really cool if they would be expanded upon. For example the weapons are great and satisfying to use but in the end it doesnt matter which one you use, you just shoot at an enemy till you have to reload and by that time the enmy is dead; which brings me to my next point, the enemys where pretty cool designed and at first seemed like a challenge but they just cant reach you if you have a loaded weapon, also they just seem to spawn at a certaint point of the map which doesnt encourage exploration and especially deeper diving that much but i assume thats either a bug or a system you didnt have time to finish. The best aspects of the game where definitly the weapons and the SFX only critique here is that the ambient sound just stops at a cerataint point into a run. I personally dont mind the relativly simple visuals but just a little bit of playing with the lighting could sell the whole underwater aspect way better, overall tho a pretty fun game which grabbed my attention for longer than most games i played so far, so very good job on that!

thank you :)

great 

oh wow! thank you very much

hey i asked that question before in faq but maybe that was the wrong thread (in that case sorry) are digital games that fit the limitation allowed?

because as far as i understood this is ment for table top games but the theme really inspires me and i think making a video game for it would be fun, is this allowed?

hey, so im pretty interested in this jam but i think i didnt quite understand it. Is it purely for analog bookmarks or can you make a fully digital game that fits on a bookmark (as in screen resolution) ?

hey i watched the clip and it made me very happy seeing someone enjoying my game. I initially wanted to leave the game with almost no gameplay but playtesting it i felt the visuals alone wernt enough to keep people engaged till the end so the original plan was to make two gammodes: ones like the game is rn and one thats longer without the light mechanic and more animals/events, but due to the limited time i decided to only make the game as it is right now

not sure what you are trying to tell me, but thanks :)

thanks

https://baumhaustuer.itch.io/cthulhu-test2 enjoy :)