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I WANT POWER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #97 | 3.968 | 3.968 |
Fun | #130 | 3.587 | 3.587 |
Originality | #359 | 3.206 | 3.206 |
Presentation | #367 | 3.048 | 3.048 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You are a robot Seizing POWER, using electricity (POWER)
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Comments
i enjoyed the game quite a bit. i think the intro cutscene dragged on a bit too long. but this game is lots of fun. certified good.
Played the BIGPOWER.rar version, not sure if there is an end to this game. Or if there is any objective in this game.
Very fun! Sadly my PC already struggling to handle this game I had to stop playing.
The basic idea/objective is that you expand around the map using your tower, trying to reach the satellite dish that unlock the new towers and turrets. Eventually you unlock a 'Nuke' tower that can destroy the enemy spawners and the game is won once you've nuked all spawners. We had planned to have a little tutorial to make it clearer, but ran out of time. Thanks for playing.
Love me a tower defence, or in this case... A POWER defence. Big fan of the music as well! Those mallets had me boppin' along.
Really enjoyed the game but for some reason big Bois were stuck in the caves and it let me kill em all
They are simply too big, the world isn't ready (they get stuck in the terrain on spawn bc they are so big).
Fun time, reminds me of one of my favorites, Rampart! I like the batteries as an expansion mechanic and fits well with the world. I think you could add some button highlighting at the start as the player gains resources and some additional UI label elements or emphasis effects to make it more intuitive, but great work.
really fun concept, it took me a minute to realize some of the mechanics but once I did I really enjoyed the game, well done, especially for the short time period it was made!
Really loved the loop of this one, I was aching for bigger and bigger monsters to keep coming, but I love the amount of build and tension that was accomplished here! Very fun to hold your own against this horde.
Cute game, although it took me a bit to figure out what was going on, some sort of indication in game of what to do would be helpful. The little guys are cute and the grunts they make are charming. The models for the towers were also cute. The music was also cute. Someone else had mentioned balancing and I agree but honestly that's hard to do especially for a short time frame. Great work!
I love it, i really find it funny how when the egg like faces get shot they instantly dissapear XD, really cool game
I got sucked into playing this and lost track of time, it was a lot of fun to build long strings of batteries. If you had time to expand on it other tower types would be cool.
I have not played many tower defense games, but I could tell this has some very unique inclusions and innovations. The minecraft villager look of all the guys also had me laughing.
Art style is wonderfully wacky.
Super fun and very hectic tower defense game. It couldve used some tutorial at first to prevent initial confusion about how the game and the batteries work, but besides that I spent like solid 20 minutes on this game. Really well done you guys!
nice entry, got myself a nice base
I was a bit confused of what was the currency-meter. once you understand you are harnessing power from the props in world then it gets interesting
cool game!
pretty good start to a game honestly. it naturally has a nice risk/reward of feeling like you want to expand but also not instantly get those expansions taken over. also very satisfying to destroy the spawners. nice job!
I really like the concept! It's satisfying seeing hordes get massacred as you grow larger, but as the other have mentioned, some variety could definitely go a long way to not make me feel like a caveman just placing a bunch of stuff down because I have the money for it lol. Great job!
Definitely addicting! That was a fun lil time. I got really overpowered pretty quickly, so that was satisfying. I think more units that affect your defenses in different ways would add a lot!
Thanks for playing! Balancing and tower variety were definitely the main things i wish i could have done more of.
had me hooked!
like a fish
This game really has that "just one more unlock" factor and that's awesome. good job!
Took me a little bit to figure out how everything worked, but once I got into it, I played until I won! Also the art in the opening is simple and silly in a way that I love. Nice job!