Ye thats cool, I'll follow so I can see the update.
I made a similarish game (Hotline miami themed around blood) for a uni project - but your idea of the having to stay on the blood is for real great and am 100% serious that if you developed it further i'd be buying.
Rot Soft
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Thanks a lot for the kind words and even more so for recommending the game to someone else - that is high praise.
With the bars - I dont wanna spoil - but the idea was that it would be fun if the same bar was used in different ways, like initially you are filling it with water and then something different. Obviously in the finished game - the 2nd bar doesn't really do anything other than track "progress" and i can see that being confusing - it was originally meant to like actually have some mechanical relevance - like spending it to open doors or something.
Thanks for playing.
Ye totally agree, I got the basic stuff in and then ran out of time for some real gameplay lol. The first section was meant to have some more interesting stuff - like grafitti to clean (Its in the game 100% working but i just didnt have time to make the actual grafitti so it got cut) and more intersting platforming.
With the second section, I know its crazy there is no jumping or crouching (other than for a secret room) - I made the level in blender and exported it but forgot to save so I was stuck with what was there.
Thanks for playing and the nice feedback.
Fun and original game. I really like the drawings, specifically sideways gobo. Maybe im just dumb, but i could not get through this level. It felt like i had 1 too few globs. I even tried switching one whilst he was on it (cause i noticed that worked if you spammed change on the one you place at his feet, but couldnt figure it out.


