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A member registered Aug 04, 2024 · View creator page →

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This is such an interesting concept! I'm not sure if there is an end? I did beat two of them (I couldn't for the life of me find all of the shotgun shells). I'd say something that it could really benefit from is some extra sound design, but it's two day game jam. Can't expect a whole lot :P. Good job on the game!!

This is such an interesting concept! I'm not sure if there is an end? I did beat two of them (I couldn't for the life of me find all of the shotgun shells). I'd say something that it could really benefit from is some extra sound design, but it's two day game jam. Can't expect a whole lot :P. Good job on the game!!

Thanks for playing. :) <3

I'm pretty sure I got the ones in the wheat field, and I also got the ones on the roof. I must have missed 1 or 2 somewhere though. 

This game was absolutely fantastic. The planning, the ONE shot, the feel of the driving, the sound, it was all great! Amazing job on getting so much done in two days! It really felt complete!  

I managed to get every hay bale (I think) but still couldn't afford to max out the max jumps. I maxed out everything else, though! I think the idea is neat, and oddly had some fun running around and grabbing some hay bales. Im curious if there were some way for you to make sure the enemy/other challenges get introduced the stronger you get? Great game, good job! 

Thank you for the kind words. :) I'm also very glad you found the sensitivity settings helpful, because I feel like those are the most important (kind of why I prioritized at least having those settings in the game). There was definitely a lot we could have done to give the player guidance, but that's the unfortunate reality of such a short game jam. Thanks for playing! <3

Thank you for the comment! Optimizations could have definitely been made, and some indicator about what to water would have been very helpful in the first level, I wish we had the time. :( Thank you for playing!! <3

I definitely agree, and will be making it a bit more subtle in the next game I make. Thank you for playing! :))

Good job on finishing your first game jam! :) A few things to note: Allowing directional movement in a game like this can do a lot in making it feel better! This can be as simple as adding the velocities together, and then normalizing the vector (basically clamping it to a max length). Another thing is in dialogues, allowing the player to make the text fully appear, and THEN skipping it can do a lot in polishing the dialogue just a bit. These can both be implemented really easily, but add substantially to the overall polish of a game. Good job on the game!!

Those are all interesting ideas :)

The fighting is definitely rough. Overscoped with only having a week, so a lot of it was rushed unfortunately, but thanks for playing!!

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I love the mechanic of the time traveling and the puzzles that opens! The sound design is absolutely phenomenal, and I love how it adds the horns when you're playing them (the music is so good). My only gripes would be that the physics seem a bit wonky (probably that the player is a box collision instead of a capsule) and that the interact button is a hold instead of toggle. Other than that, great job on the game! It's fantastic. 

As others have said, the player feels a bit slow, so I'm curious if there may be any other design decisions to help slow down the player but it not FEEL slow? Aside from that, the sound design is impeccable, the art is captivating, and the storytelling is nothing less than interesting. Great job on the game, you guys! 

This is a great take on the theme and the special objects! I'm curious how you may be able to add even more to it? Possibly some puzzle mechanics (like finding the horn orientations out of set pieces to work or something)? I think there may be a max speed as well, I got up to around 16 and it didn't seem to be getting any faster, so some other difficulty curves and variations may be nice to have as well! Great job on the game! 

It's an interesting to take on a sort of rts! I think it could have some sort of skill curve that makes the game harder as you go on or something,  because I didn't notice much of a difference getting up to day 10. I also think there may be some bug when they are going into the building that kills them although there is no zombie, and they have plenty of supplies? Aside from that, I'd love to see where this could go with more time! Great job on the game!

xD I understand! Game jams are hard, and overscoping is definitely the MAIN issue. I wish you best of luck on your further development

Impressive depth for the time we had! Unforunately, I could seem to get any sound from the game which was quite a bummer when it's a game all about sound lol. There not being a tutorial made starting off really confusing, but I got the hand of it eventually (I think?). I really think giving this some more time could be really promising! I'm thinking of dopamine boosts like Balatro or something. Great game!!

It's very unfortunate that the spawner stopped working right before yall uploaded. Good job on making SOMETHING though, sticking it through in a game jam isn't easy. :)

I fear you may have forgotten the game. 

I really enjoyed this game. The "puzzles" could be quite challenging given such a simple (though, fun) mechanic. I will say, the horn was EXTREMEMLY loud, and the gravity switch can be quite disorienting. Possibly some sort of camera lerp could help with that? Great job!!

Definitely could have toned it all down a bit, but thanks for playing!

I'm lucky enough to know binary, but I can see how easily this game would be impossible for someone who doesn't. Some tutorial for how binary works (and especially, converting it to base 10) could probably be very helpful to the player. Other than that, I like the atmosphere the game provides, possibly giving some ambient noise could help or something? Also, the movement vectors aren't normalized so you can move faster in diagonals. :P Great game, and good job!!

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What a unique game loop! The characters are believable, and the atmosphere is oddly comforting. I think it'd be interesting to see the direct benefits of letting certain people in vs others? Good job!

I like the idea, and it implements the theme really well. I would suggest some sort of, skip timer button and possible a score bonus to completing things shorter or something? But all in all, great job, and good game!

The environment if given time can be really awesome, and the character design is cool. Once there are a lot of spiders, though, they can reaaaallly eat up the performance, and it tanks pretty quickly. The fact that you procedurally animated the spiders is pretty cool (probably could be what's eating the performance), so I think in a later version if you focus on the environment, combat mechanics, and possibly just give different spiders different abilities, etc this has a lot of potential to be a fabulous game. Great job!!

I heard you can get them at your local supermarkets. :)

I'm a sucker for an rts, very satisfying when you start seeing your resources exponentially tick up. I do think the start feels really slow, and it could be beneficial to have some sort of time speed up of some sort to help with the idling you do. I like the building and balancing with the resources, a nice readable art style, it's pulled together pretty well. Great job!

I promise it's not THAT hard :( LOL, thanks for playing ^^

I was going through the comments for my game, and could have sworn I made a comment on this game, given I've rated but I guess I haven't. It was definitely a fun game. The parrying can get really difficult because there are SO many enemies that can all be swinging at different times, but aside from that the balance doesn't seem too bad. One thing I think could REALLY benefit that game though is just some juice. Make parrying FEEL realllly good (maybe sound effects, freeze frames, particle effects, just juice the hell out of it) given it's the central mechanic of the game, and it could feel absolutely awesome. Great job!

Definitely would've been easier for everybody, but I prefer 3D games and like to punish myself, so 😈 

Thanks for playing, and thanks for the interview. It was a lot of pain and fun. Perhaps I should interview you for your game today. 😏

Definitely not everyone's cup of tea. Tha KS for playing!

Worse?! 😩😩 

Thanks for playing, lol!

We definitely wanted mouse sensitivity to be an option, unfortunately couldn't get it working before the deadline. :( The smoothness comes from basically little animations (like tweens) that play anytime something happens, and it works because your brain basically just fills in the gaps that aren't there. 

If you ever want a better explanation or help with anything, I'd be more than happy to. Thanks for playing!!

Awe, that sucks!

Unique style and gameplay, it's so cute! I like the twist of the tower defense genre, having to defend against the towers instead, and think you could probably even lean into it even more. Great game!

Unique style and gameplay, it's so cute! I like the twist of the tower defense genre, having to defend against the towers instead, and think you could probably even lean into it even more. Great game!

The art is great! (Voxel art is awesome) But I think a lot could have been done with gameplay mechanics to actually help you survive (like defensive towers that also require power or something). The movement of the little shrimp drone is really smooth as well. Great job on the game!

I think the parry is a little difficult with varying attacks and so many enemies at once, but I like a game with parrying involved. I think the parry could use a little more juice, but I like the power scaling and gameplay. The art is really smooth and minimalistic, and definitely a game I could see myself sinking a good bit of time into with a bit of juice.  Great game!

The art- is FANTASTIC! I've always had a weird obsession with "eat and grow" kind of games like Agar.io or something, so the like- 2 mins that this was was fun lol. Not a whole lot of critique I can give other than it going really fast like the others I have said, and just wishing there were more levels, but it's a game jam... so. Great job!