Good job on finishing your first game jam! :) A few things to note: Allowing directional movement in a game like this can do a lot in making it feel better! This can be as simple as adding the velocities together, and then normalizing the vector (basically clamping it to a max length). Another thing is in dialogues, allowing the player to make the text fully appear, and THEN skipping it can do a lot in polishing the dialogue just a bit. These can both be implemented really easily, but add substantially to the overall polish of a game. Good job on the game!!
thank you for playing and thank you very much for the notes. The controller is very clunky I probably should have gone back to tweak it out a bit more, and thanks for the note on clamping the length I've had issues before when trying to implement movement like that where diagonals are quicker, but I haven't thought about clamping the distance, thanks again for the insight and for suggestions for the dialogue!