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rembius

32
Posts
1
Topics
3
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6
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A member registered May 04, 2025 · View creator page →

Creator of

Recent community posts

I'm glad you liked it, thank you for playing :)

Thank you for playing :) it is greatly appreciated.

Very gooda game, the art is amazing I love the vibes it reminds me of old NES games.

Very good spooky game, I have to admit the jump scare got me.

This was very fun, and the dialogue between characters chefs kiss, it has me waiting to see what's next!

I had fun playing, I also soft locked myself lol. very gooda game. I did notice the background like I don't know how to explain it the slivers glitching apart, with the tile map? I also had the same issue with unity a few years ago and there is a way to fix it, sadly I don't remember how I fixed it I just wanted to let you know it's possible!

Thank you for playing, I am curious what part did you get stuck on? I was worried about certain sections being too hard.

This was very fun to play, I got stuck on the second trial but very gooda game. I think if I got my friend who loves elden ring to play this they would have a ball.

I'm glad you liked it, also if you liked the style, it is heavily inspired by a game on itch called Soul Void, you should definitely check it out.

Its gooda. - nice job on completing your first Jam!

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I wanted to hear how you all are interpreting this.  :)

Jame Gam #54 community · Created a new topic Spam vs Spam

I wanted to clarify are we using spam as in, when you spam someone with messages or, spam as in I'm cooking spam. Or can we use it either way, is it left open to interpretation? 

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Sorry if this question was previously answered, but is there a limit to team sizes? Asking because currently it's just me and another programmer, and we were thinking about expanding the team to include a writer and composer and wanted to know if this went over a limit, or if there was no limit to team size?

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Fun game, it did take me a minute to understand the controls, I don't know if it was a bug or meant to happen but when I played the people spawned in by the huts just wandered off (in one direction)? Really fun game once I understood the controls though, overall good job!

I love the art its cute and gives me retro game vibes, the music / sounds work well with the art as well, I do agree with some other comments about the leniency of getting the notes wrong, but overall fun game!   :)

It's very impressive given the timeframe, the controls feel nice, and I love the implementations of the screen getting bloodier the lower your health gets it adds to the experience; the level design was very good too, I do agree with some of the other comments on the lighting being a bit much, but very good game overall!  :)

thank you for playing and thank you very much for the notes. The controller is very clunky I probably should have gone back to tweak it out a bit more, and thanks for the note on clamping the length I've had issues before when trying to implement movement like that where diagonals are quicker, but I haven't thought about clamping the distance, thanks again for the insight and for suggestions for the dialogue!

Thanks for playing, and yeah, the players controller is quite clunky lol, next time definitely going to spend more time making it smoother and more fluid.

This is very impressive given the time frame in my opinion and very unique, it was very fun to play! there is a little bug when you get a box directly on top of the Rhino you can get stuck for a bit but jumping rapidly gets you out of it, very impressive though and enjoyable to play. 

I like the style it feels well put together, it took me a minute to understand the controls, I think a tutorial could help but overall was fun and pleasant to play.

PS sorry if this comment appears three times for some reason when I clicked post it did it thrice, lol.

I like the music it sets the mood right away the art style is very unique and ties into the music well, I did notice along with some of the other commenters the direction facing issue it seems to be happening after the player attacks an enemy and kills them the player seems to remain facing the direction of the "dead" enemies, I hope this helps fun game overall though.

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Really good idea, the player character is fun to control and feels fluid, I don't know if this is just a bug when I played it, but the player character doesn't appear to be taking damage when the zombies reach them. Other than that, good music, super fun player controller.

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I've seen some other comments on the speed of the player I do think it's a bit slow, but it also added to the experience at least for me, also love the soundtrack! the music mixed with the visuals of this game make for a very enjoyable experience.

Thanks for playing, I had plans to make it longer, but that deadline hit like a bullet train.

Thanks for playing.

thank you, I hope you enjoyed.

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Super addictive, love the game loop!

Controls: W, A, S, D to move, E to interact with EVERYTHING in the environment (npc's, and objects), E is also used to use objects, and you can use 1, 2 buttons or keypad buttons to switch between the items you have found, SPACE button is used to move through all the dialogue! thanks and enjoy :).

Look at the comment section under the game for the controls as I forgot to implement a controls menu button.