The environment if given time can be really awesome, and the character design is cool. Once there are a lot of spiders, though, they can reaaaallly eat up the performance, and it tanks pretty quickly. The fact that you procedurally animated the spiders is pretty cool (probably could be what's eating the performance), so I think in a later version if you focus on the environment, combat mechanics, and possibly just give different spiders different abilities, etc this has a lot of potential to be a fabulous game. Great job!!
Thank you! The performance is impacted by certain trees having colliders and overlapping on each other, as well as inefficient use of particle system (too many lights on particles), and some other things - already fixed in the build we are currently working on, but new issues popped up - the amount of tech debt accumulated over the week of rushing is adding a lot of friction...