I kept accidentally throwing the mop and the speed at which it bolted out of the screen had me crying from laughing so hard. 5/5 presentation
Play game
Bossman's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #132 | 4.000 | 4.000 |
| Originality | #198 | 3.632 | 3.632 |
| Fun | #251 | 3.158 | 3.158 |
| Theme | #259 | 3.368 | 3.368 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Societal, workplace power
Comments
I'm betting on it! For games like this, some of the wackier jank helps add to its charm. Of course it needs a little bit of polish, but I hope even after the updates there's still a way for me to accidentally chuck the mop into the abyss because I am so here for catastrophic failures and over the top success
I'd be really interested in hearing more of your thoughts on this! I implemented the mop game, and making it somewhat janky was an intentional design choice (not this much though, apparently Unity browser builds can increase sensitivity compared to the editor).
I think I didn't exactly hit the right note the first time. You're the first person who had respone I intended, to most people it was just frustrating:D
Do you have any examples of games where you had a similar experience? Not to copy or anything of course haha, just to see what makes those designs work.
Yeah it's such a delicate balance to strike haha. The jank is part of the fun, but getting the jank to still feel good is the big challenge. No 2D games immediately spring to mind (i think a lot of them were older neopets and newgrounds games that arent currently available) though I'm sure at some point while I'm in the middle of a totally unrelated task I'll randomly remember some older ones I used to play on the web that had the good goofy balance of jank and reward for overcoming the jank, but I did think of how some 3D physics based games have been handling something similar.
Of this jam, Nuclear Mayhem has the "jank as a feature" and games like it. The struggle to control things properly because the weights and collisions are off just enough that you can't beeline it from point A to B but it's still doable, while antics ensue in the middle. I think in their comments, some people mentioned Fall Guys, which has a similar thing going for it.
Something I think could elevate the absurdity is possibly character reactions to the failures, like maybe an icon of the character in one of the corners that looks just as perplexed as the player probably did that something failed in the way it did, but also provides slight validation to the player when they overcome it. There's loads of different things you could do tbh.
As far as the mop goes, I do think it was specifically Unity handling mouse input a little too overzealously because the web build was SO ready to chuck the mop the second you got any momentum at all. I think you guys are on the right path and with some testing and time you'll get the wonky controls to that "just right" state so personally I'm not worried about it at all. If it ends up continuing to be an issue while you're working on it, I think having a setting somewhere to control mouse sensitivity might help.
While I was typing this I was thinking about how poorly Joust and Joust 2 played but how they are probably some of my all time favorite arcade games because even though they control like the hottest garbage on the planet, they are so fun to play thanks to the little things like killing an enemy or even your friend with your ass because they ran into you too fast while you were turned away.
Thank you, that's a lot of interesting stuff! I agree I also mainly had 3D examples come to mind (like Oblivion or Skyrim), it's usually stemming from physics related issues I guess.
Maybe one key take away could be to start by making other things janky first and leave the controls responsive until I have a clear design in mind. But I also like your idea of some sort of feedback system, that could definitely help making it clear to players that they are on the right path but they need change their approach a bit.
I actually also just remembered a janky mobile game from my childhood all of a sudden. I don't remember the exact name but the whole point was to throw a puppet around (explode it and stuff). I wasn't the biggest fan of the game but there might be something there for me to get inspired by.
Biggie biggie biggie cant you see, sometimes your mop just hypnotises me.
I got fired from my real-life job because I was too busy mopping floors in 'Bossman' to show up. Worth it.
Super fun! I like how simple each microgame is and how it all feeds into a narrative. Great job!
Cute art style, funny music, and that broom probably had more coffee than I did.
Great work! :D
Cute little game, nice and silly! The art style was pretty cool, I see someone's already mentioned it but that mop had a mind of its own, haha. Also there were a couple times I couldn't interact with the events, they might have been too far out of reach?
Still a goofy game, became ultimate cat
Great comedic entry – I like how as you get more powerful the tasks get easier – just tap to destroy instead of wrangling the mop lol. Simple but charming, will be awesome when polished up with more variety in minigames
the game is beautiful but sadly i cant play it, im not sure why but the mop will not react/move no matter what i do so i cant clean. if it gets patched id love to try again!!
im on chrome and tried both full screen and windowed but no cigar
Hey! That was bleak! Each new level was a nice surprise, King is my favorite, minigame is just, "Like whatever man, who cares?" Great work. Love the character details, love the watermarks on the assets.
Glad you enjoyed! Inspired by recent events and working 9-5, so I guess the bleakness had to be there haha
And I’m super glad you commented on the silly art! We wanted it to feel a bit slapdash, like a collage.
We’ve got more microgames ready to implement after the jam, just didn’t have time to code and also sleep healthy amounts! We hope you check back when we update!
You’re too kind!!
It was all super fun to work on, we were literally crying with laughter cooking up certain parts of it!!
All known bugs and annoying parts have been noted, and will hopefully all be fixed when we update after the jam! We have tons of new features ready to add, so please check back when we do!!
HAHAAHA so many stages. I thought there is no end for a moment. The second level was my favorite though.
I have so many thoughts... South Park walking, WarioWare gameplay... funny nonse. Its just so good lol. This is a great game and I LOVE the bass in the CEO part of the game. Is that a real bass? or is it like a digital instrument? If its digital can you tell me what its called? :D
Love the visuals, sound and tone, they were all a perfect fit for this type of game. A+ presentation, put me in a good mood the moment I hit play!
Clicking the red button was way to stressfull for me, give me back my minimumwage job... Na but awesome charming game, nice job!
A fun WarioWare style game about climbing the corporate ladder.
I did have a bit of a problem with the mopping minigame as the mop was a little sensitive, but other then that I didn't notice any big issues.
Overall, I really enjoyed this game. Great job!
fun warioware-like game, i liked laundering money at the sigma office best 0_0
Some more variation/challenge to the minigame would be great.
Really great take on the theme, well done!
Some more variation/challenge to the minigame would be great.
Really great take on the theme, well done!




Leave a comment
Log in with itch.io to leave a comment.