We were debating what to do with that teammate. Your recommendation will be taken under advisement. Thanks for playing!
ObviousConflict
Creator of
Recent community posts
Fun idea! I love the frog-drill sprite & the jackpot effect was very on point for a slots mechanic! I think a quick tutorial or some tooltips would have helped a lot; all the info I needed was somewhere either on the hud or in the description but it still took me several runs before I actually understood how my stats were changing with each dig, & I'm still not sure why I was losing a % of my gems at the end of the run. Was it the wallet cap or some other penalty kicking in? I had fun once I started to figure it out though!
I loved the character designs & the vibe! I think the rooms could read a bit better, it was sometimes hard to see paths because objects or UI elements were overlapping important places on the screen, & it would have helped me a lot if the exit doors were a different color so I could pick them out quickly. Nice job!
Love the look and feel!
I could have used a little bit of a tutorial since I skipped a few days of "Nuclear Power Plant Operation" class in school. Some confusion is good, I do like the feeling of "red lights are flashing & I don't know why!", but a quick rundown of what the basic systems at play are would have helped.
Simple & fun, nicely done! I enjoyed launching myself w/ the dash ability & getting the hang of how far I'd fly at different charge levels.
I do wish everything were tuned just a little bit faster, esp. the recharge batteries. Waiting for a recharge, especially at the beginning of a level, just kills my momentum.
Nice work - thanks for making this!

