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Flux Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 4.568 | 4.568 |
Theme | #33 | 4.273 | 4.273 |
Fun | #91 | 3.727 | 3.727 |
Presentation | #144 | 3.955 | 3.955 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
I took power as in energy, and the use of energy as your source of power in a roguelite. You generate this energy to power other panels and kill enemies.
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Comments
very complicated to try and learn
It can be a little rough keeping track of everything going on as you start getting into 20+ panels but it's nice that there are so many ways to organize them despite this. Love all the systems in play, this is a game that's strategy goes deep and the final presentation is insanely impressive for the amount of time we had.
Fantastic job all around, great idea here and great execution.
This is so cool. The concept is mind-blowing and absolutely worth the lengthy tutorial. The mechanics are super in-depth. My line of crudes and wokes was unstoppable. I could easily see this becoming a fully-fledged game. The only thing I would recommend if you wanted that to happen would be a system that auto organizes your panels and makes it easier to set up a line of inputs and outputs after cutting all wires. Great stuff!
This is super cool, I'm honestly shocked you could put this together in a week. I think balancing and better communicating what things do is the only this game could need which obviously takes time, but I could totally see this as a full fledged rogue like game.
Thanks so much! Yeah Woke is very obviously broken and infinitely looping is an issue I found early but was like "Eh let them have fun with it." There's a lot of things I wanna polish up if I were to push for a steam release.
definitely the most unique take on a rogue like ive ever seen. it can be confusing but its pretty cool, would love a proper tutorial that slowly introduces the mechanics after the jam is over
My biggest regret with the game is the tutorial for sure. I'll have to work on it once I update the game!
if i was an engineer i think i would like this game way more but my brain hurts a little, even after reading the tutorial like 5 times LOL i sorta get it?? i got to turn 60 if that means anything haha, super original and fun!! fantastic work!!
This game is very overwhelming. Cool idea. But very-non-beginner friendly. I really do like it though! Spruce up the art and tutorials and it'd be a great commercial game!
For sureeee. I think the game could slow down a lot at the beginning. I pushed the pacing cause of how much time I had.
Very cool! Combining space management with synergies is a very original idea! If I have to play devil's advocate, if it wasn't for the name of the cards I had a hard time recognizing them. It might be because of my eyes tho.
I can tell there's a lot of depth here, but I personally am outta my depth on this one. It's super well polished though. I'll definitely recommend it to my co-dev. This seems right up his alley.
Confusing at first, but absolutely worth getting into, I could see this getting really broken in the best way possible, and eat up hours and hours of my life lol. Got up to turn 93 on my first try!
Was not very clear about how to make connections with the wires, but once I was able to figure that out it was a lot of fun. It scales very fast.