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Flux Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #12 | 4.568 | 4.568 |
Theme | #33 | 4.273 | 4.273 |
Fun | #91 | 3.727 | 3.727 |
Presentation | #144 | 3.955 | 3.955 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
I took power as in energy, and the use of energy as your source of power in a roguelite. You generate this energy to power other panels and kill enemies.
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Comments
very creative idea, at least I have not played anything like it before. I did not get it at first but thank you for including the screenshots that made it way clearer and I got going with it after that! When things get chaining it feels really good
Very interesting, but I am too stupid and have no idea how this works.
Don't downplay yourself. This game can get VERY confusing. Thanks for checking it out.
Very interesting, but I am too stupid and have no idea how this works.
A super interesting and very fun concept, i think you should make a completer game from this jam, honestly an amazing entry! 💖
REALLY creative game. Kinda falls into card game territory and i really like those , so i had fun.
Nice original concept! Could use some QoL features to make it less tedious. For instance, unpowered panels could show how much more voltage they need, and update as soon as a wire is connected or disconnected.
There are so many QoL features I wanted but I spent most of my time adding more panels and bug squashing to make sure it has more replayable. I'm considering working on it more since it seems to be getting positive reception.
This game was super fun! I had a little trouble playing with my colorblindness, but I love the way it forces the player to make choices between what they need to power each turn. It also scales in a very satisfying way. Amazing submission!
I'm so sorry about that! I had thought to myself "Wait this game sounds so rough to play if you're colorblind." I wanted to make a colorblind mode but I was scrambling for time in the last day. If I ever work on a new patch I'll definitely make one!
Absolute blast of a game. I always knew that making friends was for a greater purpose. I love selling a bunch of them to recreate my chain for more efficiency. Thanks for the experience.
Sometimes the friends we made along the way was 1 million volts of energy to kill enemies. Thanks for playing!
Interesting game. Sit and think and kill time with pleasure.
Wow, this had my brain working overtime. This really deserves to be one of the top rated games in the jam, it has so much potential. Super impressed!
This is insane for just one week. Oo Incredible job, I see a lot of potential here!
Really fun concept and very engaging. Super impressed with how much was done in a week!
really fun concept found myself getting addicted to it its great when you are connecting a bunch of stuff all at once and making some crazy plays super underrated could for sure stand as full game
Yeah really well done. interesting idea. Could definitely be a full game.
really interesting concept and executed really well. is definitely something I could see standing as a full game with a bit more polish
I really enjoyed this game. The resource management aspect is engaging, though there’s some room for optimization as the difficulty ramps up and the basis of the game could be confusing on a first - second run.. That said, this feels far more polished and complete than a typical game jam entry—fantastic work!
Very very fun and very difficult (at least for me). The polish is out of this world. Feels like a fully developed game its amazing that it was made in time for this jam only. Great work.
This game is definitely a headache as you progress! Thank you so much for compliments it means so much to me.
Well hello fellow Godot user, your use of the graph node is tight
So far this is the best project I have seen design and fun wise, I really like the technical aspect of wiring things up, and mixing it with roguelite elements is 10/10
Please work on this more after the jam, add a tutorial and a bit more clarity in gameplay and I will buy this in a heartbeat.
Explaining this game was honestly one of the things I got stumped on.. I tried my best to explain it but maybe I should've used short GIFs to visually explain things rather than a wall of words. People seem to like it a lot so I might aim for a Steam release. Also actually, I made this game because I felt like with my projects I don't use Godot's control nodes enough! So I was like, "Hmm... what if I made a game using mostly control nodes." Fun training exercise for me to learn how to use them rather than a bunch of manually placed sprites.
AWESOME music design!! in love with this game, would love to see it turned into a roguelike
Thanks! I don't consider myself a musician but thankfully beepbox.co has my back. Would definitely love to push this game further into the roguelike space. I wanted more elements but I already had a lot of work to do as a solo dev.
Im surprised, the music fits the vibe of the game really well :D Let me know if there's ever a full release scheduled, and ill def put 600 hours into it
Well designed gameplay. Fits perfectly with the theme. Also first time seeing someone exporting to web with Godot.
It was originally a Windows download but honestly the hassle of dealing with anti-virus is kind of annoying so I shifted a few features and thankfully it seems to not explode in browsers.