Beautiful game, very elegant. Puzzles were quite challenging and satisfying to solve, although a lot of them at the start suffered from being easily brute forced. This wasn't a problem except that I didn't really understand the instructions at first, and was still able to beat the first level. The tutorial didn't really help, and it took me going back and trying to understand why I won to learn the game. I think having text over the left-most "target mode" and "current mode" would've helped intensely. Great submission.
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Digitalter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.438 | 4.438 |
Originality | #17 | 4.375 | 4.375 |
Presentation (graphics, audio) | #81 | 4.000 | 4.000 |
Fun | #128 | 3.375 | 3.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In statistics, the 'mode' of a sequence of values is the most frequent value in that sequence. In this game, you need to change the modes of a bunch of sequences of numbers by inserting numbers at specific spots. Levels are won by having the mode of each sequence equal to a specific target mode.
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