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Short and sweet once I took the time to memorize the controls. I look forward to more.
Seems all right but I had some trouble on linux. The animation between the levels is very smooth, and it's fun to learn the new techniques to use. I bet it's a blast to make these levels.
I really like the pixel art aesthetic, and considering the controls you should not have any trouble targeting mobile with a twinstick control overlay.
I also want to complement you on your choice in colors, because the pink and green contrast crisply with the other art.
What trouble did you have on linux? Crashing/Lagging?
Fun and comfy so far, but I think I'll have to restart since I exited the frog into the shallows in level 2 and can't select it to re-enter it.
Update: never mind, it just took me a while to realize you can select and enter the sand to exit. That was a fun (but surprisingly short) demo. I can see a lot of potential for fun puzzles using these mechanics. Looking forward to the full release.
Real neat man, smooth as heck once I understood what the hell the multiple keys for select were. I love the minimap also. Is there any way passed the tombstone or is this the whole thing? I always feel fuckin stupid when I play your games.
You probably picked up gold. Your inventory is limited. Drop the gold. I'm adding error messages now, should make it much less painful. "Your inventory is full" is what it should say right now.
That explains it. I’ll play it again.
Don't do it yet! I'll push a version with error messages soon (hopefully by the end of the dd submission time).