thanks for the detailed feedback, especially if you’re not a racing game person
- in the tutorial, you might have missed a checkpoint on one of your runs
- nitro is the meter in the bottom right, and is filled by drifting. you can only boost when the needle is in the blue and you see that blue triangle [!] sign on the nitro dial
- drifting is started by tapping handbrake (A on controller) and turning
- engine shutoff can happen in two ways:
- engine RPM drops below the stall RPM, usually meaning you were in a non-neutral gear with the clutch out and no gas
- engine over-revs past the redline, which can happen if you exit a loop at a high speed in a low gear or downshift when the car is going too fast
- yeah, I should maybe be more clear about the exit to menu vs. exit to desktop buttons
- when you restart it puts you in first gear, you have to give it gas when you let out the clutch or else the engine stalls and shuts off
- the medals are all loaded in parallel on-demand when you go the main menu by loading your ghost and looking at its time vs my times. this makes the main menu load faster because you don’t have to wait for the medals to load, but has the drawback of medal pop-in as the file i/o finishes
- you’re right, I should revisit the air -> ground transition since it might immediately switch back to full drift control which isn’t great
- I will add a baby tutorial and more baby tracks in the next update
thanks for playing!









