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Nice to see you're still working on this. The new levels, bosses and the skills you get from them all feel pretty good. Noticed some new enemies in the old stages too. Some thoughts I had while playing:
Also, after reading some of the comments below I tried disabling vsync to uncap the framerate, and sure enough at around 1000FPS the bosses become almost completely incapable of jumping, so you definitely have some issues with deltas somewhere. https://files.catbox.moe/qwrs1t.webm
Thanks for the reports!
Here you go:
Overall, this is great. It's Mega Man, so you don't really have to change much from the base games. But it's a good clone with a qt operator.
Hey, thanks for the playthrough and review.
I'm getting music done for the game right now and audio rework is coming up next.
The input buffer for walljumps sounds like something I'll have to do. I recently had people tell me that the wall jump didn't make you go out enough so I increased the time the player doesn't have control from 0.15s to 0.20s.
I also noticed during the maidbot and chefbot fights that they didn't jump nearly as high as they do on my computer. Mind if I get your computer specs? And were you using OBS or another recorder? I'm wondering if delta calculation had anything to do with it.
I was using OBS. My GPU is new (1080ti) and CPU is disproportionately old (i7 930). I didn't really monitor the FPS or my CPU usage once I started playing.
And yeah, the wall jump distance is pretty subjective. It's within the realm of reason anyway.
Add some kind of object in the background to denote where checkpoints are. I had died in the optional area in the Usher Bot stage and got sent back a lot further than I thought I would (had to go through that long climb and roof segment again). The boss itself was really challenging. I wasn't able to beat it. I'm not very good at these games though. Maybe reduce the amount of time the holy water is active?
I'm looking forward to seeing where this goes. The dialogue at the start of the level is funny and campy.
I'm really bad at megaman games. I wish I could give useful feedback but I can't make it very far. The main menu felt unresponsive. I'm sure your game's audience will like it! Good job!
Really good. Broom OP.
Very fun! I loved how it was a nice mix of Classic Megaman and Megaman X, dashing proved handy and overall the game felt as nice to play as Megaman generally does. My only gripe is that the enemy AI is a bit on the simple side and doesnt reflect what the player can do, making most encounters very easy. I found the bosses a very nice challenge. As for the level design, I feel like some parts could have more flair to it and more enemy variety.
Overall, its pretty nice!