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A jam submission

Monospaced Lovers — Demo Day 25View game page

A narrative platformer about closeness and distance.
Submitted by Scarlet String Studios (@scarlet_string) — 53 minutes, 54 seconds before the deadline

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Monospaced Lovers — Demo Day 25's itch.io page

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Comments

I was about to report quite a few issues, but the video posted below already seems to cover most of them.

However, there seems to be a big issue with saves being completely broken on the Linux version now. The game produces a save.data but it seems to be corrupt in some way, as the game is unable to load it and always starts from the beginning (main menu and all on startup). Copying over a savefile from the Windows version works for one startup, while the Windows version also seems unable to load a Linux save, so it looks like an issue in the saving process rather than parsing the file. I tried looking at the log but there weren't any errors or anything there. Here's a broken save file right from the beginning of the game, if that helps: https://files.catbox.moe/a08sdi.data-linux

Developer

Interesting, thanks for the save. It will probably take some time, but I'll poke around to see if I can figure it out... saving should be identical across platforms, but this is a good opportunity to clean up the save/load code at least.

Didn't notice earlier the "known issues" section but ok


When entering different area music sometimes doesn't start playing, and sometimes it plays for couple seconds and stops.

I think that I was playing on gamepad two demodays ago. Was it removed or it's something on my side? (tried bluetooth xbox one and wired xbox360)

Are you inspired by FEZ? (layers, 3D heart, binary puzzles)

Developer

Ah hey! I remember you from the meat video. Thanks again for the bug reports and suggestions; I'll take note of these. The artist who did the creature animations is working pretty quickly, so hopefully she can take care of the remaining character animations in time for the next demo, and then I can fix up the collision bugs.

Did you use the same gamepad last time? Nothing has changed in terms of gamepad support, so it should work... one possibility is that the game may have gotten confused if you had two different controllers plugged in at the same time. I don't have a wired X360 controller to test with, but I've used a Dualshock 3 and 2, and both worked. Come to think of it, next time I'll add debug messages for controller plug/unplug events, because that would be useful to have in the build.

And yeah! Fez and Undertale are my two favorite games, excluding childhood stuff. Questionable taste by /v/'s standards but I'll stand by it.

(+1)

No problem, I'm always happy to help.

And don't worry about gamepad. It was something on my side. Yesterday I was plugging in/out at different times (when game was on/off) and it didn't work but I tried it again now and it works.

Developer

Good to hear. And I forgot to mention, but the quests you were confused at (Philosophical Slime and the hidden room in the sewers) aren't accessible yet. Same with that rock on the left side of town. It's an arbitrary item, I haven't figured out what it's for.