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A jam submission

Hallowe'en: Night of the Misty ManorView game page

An unexpected Hallowe'en adventure!
Submitted by Dee Cooke (@dee_cooke) — 15 hours, 5 minutes before the deadline
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Hallowe'en: Night of the Misty Manor's page


CriteriaRankScore*Raw Score
Overall Enjoyment (Used to determine Winner)#43.6533.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I got back to your game yesterday. I've played through all the end game scenarios (except the vampire) and solved the game. One thing has me baffled. How does the scoring work?


Thanks for finishing the game Garry!

The scoring is a mix of points for finishing parts of the game, points for doing various things to prepare for the guising sequence in the care home, different points for different ways of getting past puzzles, different points for different paths in the manor and different ways of getting through those, secrets that can be found in the Reids' house... there are a lot of permutations.  I don't want to post spoilers on the public comments, but I could PM you a detailed breakdown if you have Twitter or something similar (annoyingly Itch doesn't seem to have a private message function).


I don't use Twitter. You can find me on Facebook, same name, same avatar, but I only use it for the groups. Or email to warrigal 24 at gmail dot com.

If you do an update at any time, could you add a header with the score and/or tell the player when they've scored points and/or add a SCORE command? If you do that, then the score at the end won't be such a mystery.

I think a couple of the directions are a bit iffy too. For example, going down to enter the locked crypt, then going down to return. Shouldn't the latter be up? Also, going down from the small room, then going down again to return. But I'm being picky.

Incidentally, I've solved the vampire scenario now. It was what I suspected all along.

Oh, one final thing, are there any more random items in the bag of treats other than the ground penetrating radar and the pair of slippers?


Whoah. Not such a dumb question after all! I think I now know how to get into the spooky grounds in such a way that I can get back again. If I'm correct, this is a very clever puzzle, indeed.

On my first trip through the game, I had no mask and ended up with the vampire with the sweet tooth. On my second trip through the game, I used the voodoo mask and ended up with the werewolf and subsequently got killed. Am I right to assume that the room (and monster) you access from the plain well-lit room depends on which mask you wore when you approached the mirror in the darkened room? If so, that means I've got five scenarios to work through - one for each of the masks and one for no mask.

Strewth. This is one big game!


That's right - the monster you face depends on the mask!


Can I ask just one dumb question? I'm up to the vampire and I need some more sugar. I haven't got any more, so I'm going to have to go back to the Reids' house to get some, but there's no way to get back. Have I missed something? Is there a way to get back or do I just have to restart from the beginning?


There isn't a way to get back, but there are several ways to get past the vampire - you don't need the sugar!


I really like this game. It's rock solid and there's lots to explore. I made the mistake of thoroughly exploring each room as I discovered it before getting the gift and the map. Then, when I went to get the gift, it wasn't there and there was a whole twist to the game. Love it! I've never seen this "pass the parcel" treatment done in an adventure before. I also liked all the colourful non-player characters.

Every time I think I'm about to finish the game, it opens up a new area of play. Once I'd taken the kids to the nursing home, things started to get a bit strange. Anyway, I'm now in the grounds of a spooky manor and it looks like there's still plenty more to do. (I had to stop at that point at 2:00 a.m. last night.) I'm looking forward to finishing it.

The graphics are really simple in style and you might get marked down on this, but I'll bet you put a lot of effort into them. I much preferred this to all the digitised photos in most of the other games. This is your second nice Adventuron game. Keep it up.


Thank you so much for your comments Garry!  I haven't had much feedback so I was starting to worry that everyone had got stuck.  I really loved making this game so I'm really glad to hear that you're enjoying it!

Submitted (2 edits)

I really enjoy this game (so far). Lots of 80s references which is a big plus for me personally. I must admit that I've not managed to get past the point where you needed to distract Mr. Campbell. It could have something to do with the handheld but I was not able to catch that either. I'd be happy to finalize it but would need a hint to continue. I felt that at this point the game became quite hard as I was not sure if there was something  I did not consider or if I was missing the right verb. I also found out about the voodoo mask but I'm not beyond the point where I know whether it is a key part of the game or not. So everything felt very easy and logical until a certain point where it was impossible for me to move on. That's where I would have missed a hint or two (in-game). 

I love the way you write and I felt that the game is very polished from a technical point of view, so I'd say this is a very good effort which is missing  a hint or two to keep you in the flow. The graphics are cute, pixel art is definitely something you should keep doing with future efforts.


To distract Mr Campbell, you literally just 'distract' him! (My playtester had an issue with that too so maybe it's not as obvious as I thought it was, especially if you're used to more regular verb commands!)

Thanks for your feedback - I really enjoyed making this one.


the in-game vampire bat egg splat is utterly delightful. 


Thanks!  I love minigames-within-games so I really wanted to put one in :D


Really like the art style and haven't got so far into the game but really enjoy the gentle prodding of the player towards early goals. Feels very natural.

Developer (1 edit)

Thanks! This project was my first attempt at pixel drawing (I used pixelated photo collages last time) and I didn't expect to enjoy it so much. Still feel I've got a lot to learn in that area though.