Very cute and stylish! The CRT filter really helped sell the retro aesthetic, the design was very crisp and there were even some fun puzzles to solve. The story was interesting and had some very unexpected twists, but might have been a little too expansive and complicated for a short jam game, so a big portion of it ended up being explained at the very end rather than delivered throughout the game. But that's perfectly understandable in a two-week jam, and the game was very charming regardless. Nice job!
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Rose and Tics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Lasting Impression | #13 | 3.370 | 3.370 |
Atmosphere | #17 | 3.630 | 3.630 |
Overall | #18 | 3.096 | 3.096 |
Characterization | #20 | 3.111 | 3.111 |
Mental Engagement | #22 | 2.778 | 2.778 |
Emotional Engagement | #28 | 2.593 | 2.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Loved the atmosphere so much. I just sat in te first house I went into after reading the note for a few minutes listening to that song. Really enjoyed the art style and writing as well. The "old TV screen" ascetic was great and really fit the rest of the game!
What an adventure, I really loved everything about this game, a fantastic piece of work in 2 weeks. CRT filter was the cherry on the cake for this game.
The fisheye distorsion of the CRT filter is a bit too strong, but overall this game is awesome. The gamepla works well and has fantastic ideas. The world is varied, the graphis are stunning and very polished. I love it! It is so reminicent of Zelda on Famicom, but with such better visuals! I can see why some people would compare it with Undertale too. You are very talented, I hope you continue to make such good games!
Awesome game. Loved the graphics, the dialogs and the overall implementation!
Amazing! Nice art, choice of music, and the mechanics were solid.
Really amazing game especially for a jam. Super polished, great story, great characters. Maybe the CRT filter is a bit heavy, less curvy could make the text easy to read but I'm neat-picking. It's really great.
I thought there was a pretty decent level of polish given the time constraints. The mechanics are solid. When you don't have a key and you click on a door it needs to tell you that it's locked. The first time it took me a while to see that there was a key in the corner of the room and I just thought the game was broken. Also it would be good to explore some more novel mechanics or other novel game elements. Oh, and imo there was too much dialogue at the beginning. I think you need to get the player more invested in a game before you dump that much dialogue on them
I'm digging the CRT filter, and the little goblin character is super cute! Definitely gives me Zelda vibes, and I'm impressed at how many levels and tilesets you implemented in the time window.
I do think it could use a serious amount of polishing, though--there are a lot of typos, as well as game-breaking issues, like that if you push two statues next to each other it's impossible to complete the puzzle.
Very nice.
The "typing" sounds were a bit annoying, as were the horizontal lines that kept flowing over the screen. I get why they are there, but I found them too distracting.
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