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lecarottin

43
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7
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A member registered Aug 18, 2017 · View creator page →

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Thank you so much for your comment! I’m glad you’ve appreciate it.

Thank you! Yeah it’s super short haha. Sorry about that.

Thank you very much. I’m glad you like it and played several routes. 

Thank you so much. Flattering comparison. You are right, it’s a bit heavy-handed. English is not my main language and that’s harder to write something subtle in it, also writing good fiction is hard. 

You can feel the inspirations between  undertale and classic platformers. Platforming physics needs a bit more work, there is a lot of air control and the camera doesn't follow all the time. The story feels a bit here only at the beginning. Maybe something more adventuring would have fit this jam but it's promising for you. The level design is also pretty good.

Thank you! Actually for the last one it's up to debate. I  wanted to show that even when you think you are doing "the unpredictable choice" it's still predicted by the developer. So your solution is nice for immersion but something a bit to usual and expected for me. I agree it's more classical and rewarding. 

yes I’d like to make it a bit longer with more meaning but I’d only had a few hours to participate at the end and I loose lot of time to do small polish stuff. That’s the law of game jam!

Thank you so much for your kind words!

Really nice game. Feels like an interactive comic book. The setting is original, we can see the humour from the old-school SCUMM games. Super nice work, fits totally the jam.

Really amazing game especially for a jam. Super polished, great story, great characters. Maybe the CRT filter is a bit heavy, less curvy could make the text easy to read but I'm neat-picking. It's really great.

Impressive work!  We can sense the various inspirations that tends more to metroidvania/action games than adventure but you still feel an adventure vibe. With more polish after the jam, that could become a complete game really fast. Good job!

interesting game. Reminds me a bit of FTL but in console mode.

You can exit doing alt/tab. I didn’t have the time to make window mode, sorry about that.

Glad you like it! I wanted to do something more advanced but I didn’t have so much time to work on it. I guess it’s part of the charm of a jam game :)

Great game! The art is super original and spooky.

Concept is nice but you get stuck often if you type a command that is not support. Adding a "go back" or "unsupported command" function could help on that.

Interesting game. I like the fact that you choose hard topics to talk about. Thanks for the warning. It needs a bit more work to be a really interesting game.

Really nice and funny game. Classical old school point and click with super funny characters and sounds. Searching for the book pages is a good idea to learn the game. Kudos.

Really nice game. The characters are funny. The 3 players system is nice, reminds me of Day of the tentacle. Really impressive for a jam game.

The door trigger is a bit buggy, if you make the game with unity, make sure you check the release buffer on the button to avoid that. The flute music is funny.

The macos executable doesn't seem to work on my 2019 macbook :/

Really impressive game, especially for a jam (even if I understood well it's a sequel). The art is really amazing, really create a 90s nostalgia wibe.

It's a deep criticize of how cooks are treated in the food industry. No actually it was easier to balance for the time with stands making money / cooks making more fries. I will make something more complicated in a future build.

Glad you could enjoy it. Thank you!

Good gameplay. Need maybe a more linear progression to learn all the features with more ease but really a nice game!

Thank you so much. As said, our artist is a beginner. We will make the UI better over the coming weeks. I will play your game this afternoon :)

Thank you so much. Yes our graphic artist is a beginner. She learnt pixel art and video game production during this jam so we will improve it.

A bit hard. Maybe making the mechanics more progressive would help (like you have big light the lost little by little in the first room and it get quickers, then you have monsters etc). Interesting. Also arrows or azerty binding could be nice.

Creepy old dude and his creepy sausage. Game is a bit hard but nice idead and nice micro gameplays. I had a bit of a hard time to understand that the sheeps nice to jump over the fence as its not the distinguishable from the background art (or maybe I'm just stupid, that's possible also). I'd love to try it on phone !

Beautiful game. Amazing graphics for a jam game.

Very cool shift on the crossing road / frogger gameplay. It's hard but it's funny and you get the feeling of "okay one more".  Great job!

Good idea. Needs more balancing and tutorial.

Who doesn't like to mess around with a forklift? It's pretty great. Maybe you could deactivate the physics on some detroyed objects to improve the performance of the game? It's pretty funny tho! I'd love to destroy more things with my forklift

Cool puzzle game. Could be nice to have azerty controls.

Nice funny game. Just the kind of games you like to play on a jam.

Really cute game. Everything matches completly together.

Play / Hopistal or the main menu ? I’m on Mac too and it works well. I will retry to see if there is a fix.

Really great! I’d love to play it on mobile. Polish level is really impressive. Amazing job.

Matbe adding a bit of narration or puzzle could make a cool game. The animation and bats are cool. Mood is really « Batcave ».

The intro was so funny. The gameplay can be a bit frustrating when the birds are moving fast but the idea is nice. It’s a good memory game with an original setting. Great job!