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A jam submission

The ExhibitView game page

A small and mysterious text based visual novel.
Submitted by lecarottin — 1 day, 11 hours before the deadline
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The Exhibit's itch.io page

Results

CriteriaRankScore*Raw Score
Emotional Engagement#152.8572.857
Atmosphere#203.5713.571
Overall#342.6002.600
Lasting Impression#392.4292.429
Characterization#402.2862.286
Mental Engagement#591.8571.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Woops, that was short. I chuckled at the 4th wall break and the overall ambience and message was nice.

Developer

Thank you! Yeah it’s super short haha. Sorry about that.

Submitted(+1)

Perhaps a little heavy-handed and self-conscious. But I actually thought it was genuinely quite beautiful. The idea of stepping out of the rainy street into some sort of imaginary/hallucinatory exhibition makes me feel almost like being in a Hermann Hesse Novel like Steppenwolf. Good job!

Developer(+1)

Thank you so much. Flattering comparison. You are right, it’s a bit heavy-handed. English is not my main language and that’s harder to write something subtle in it, also writing good fiction is hard. 

Submitted(+1)

A warm and pleasant artistic reflection, looking at exhibits during a rainstorm. A big smile came over my face when the first painting actually showed up for me to examine while reading, and I appreciated the thoughtful, if brief, conversation.

I also laughed a few times at the fourth-wall-breaking route, especially with how the narrator seems to accept that even steadfastly refusing to engage with their story counts as engagement and thanks you for playing anyway. It brought me back to playing some classic Flash games, and I appreciated that the narrator was even-tempered about it.

Developer

Thank you very much. I’m glad you like it and played several routes. 

Submitted

I like that you made this all out of public materials. I really like using public domain music in my games as well. It's a nice message, and I greatly appreciate that you were willing to make a quiet and low-concept game, which is both daring and tough to execute.

But...you really shouldn't have a branch of your game that scolds the player for not choosing the option you wanted. Just take away the "don't go in" option so they have to, or end the game with something like "You walk away, wistfully wondering what you might have missed."

Developer

Thank you! Actually for the last one it's up to debate. I  wanted to show that even when you think you are doing "the unpredictable choice" it's still predicted by the developer. So your solution is nice for immersion but something a bit to usual and expected for me. I agree it's more classical and rewarding. 

Submitted

I'm glad you made this comment — I wouldn't have tried the "refuse to enter" route otherwise, and it made me laugh a few times. Give it another shot!

Submitted(+1)

Even if it's really short it's evocative - and I liked the concept .-)

Developer(+1)

yes I’d like to make it a bit longer with more meaning but I’d only had a few hours to participate at the end and I loose lot of time to do small polish stuff. That’s the law of game jam!

Submitted(+1)

what a nice and fun to play game. clever selection of music, nice story and good combination with game play.

Developer

Thank you so much for your kind words!

Submitted(+1)

Great atmosphere. The 4th wall branch made me laught. Thanks for the Wong Kar-Wai reference, will give a look to his movies.

Developer(+1)

Glad you like it! I wanted to do something more advanced but I didn’t have so much time to work on it. I guess it’s part of the charm of a jam game :)