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A jam submission

Rusty BladeView game page

An unlikely friendship, 30 years in the making - AGBIC 2017
Submitted by Ramifactor (@Ramifactor) — 2 days, 7 hours before the deadline
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Rusty Blade's itch.io page

Cover
http://famicase.com/17/softs/096.html

WINNITRON

Winnitron-compatible

Diversifiers

Fuck This Jam

I've made a game in a genre I hate and told Rami on twitter about it

glitch lyfe

I didn't fix any bugs that are funny but not game breaking

FLOSS!

I've made rms proud and released my projects' source code under a free license

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Comments

(+2)

Really nice game! I included it in my compilation video series of all of the games from this jam, if you’d like to take a look. :)

Developer(+2)

Thank you for taking the time to make these videos. More than anything else, feedback from players is what helps us improve our games. With only a minute to try each game, your videos certainly highlight the importance of making a strong first impression.  Good luck on the rest of your AGBIC journey!

Submitted(+1)

Really good!

Submitted(+2)

Wow that was actually pretty well done. Really heartwarming. I dont spoile anything here but wow. One little thing were I had problems with as a non native english speaker: I coudnt find out what cinderhounds were it looked like a fox to me so there I sort of was stuck. But anyways well done! I would have commented under my last comment again but I couldnt find it here :/

Submitted(+1)

What a powerful message, well done!

Submitted(+2)

Bravo! This was genuinely one of the most affecting games I've ever played. You conveyed so much with so little. I aspire to one day make something as heartfelt. You should be proud of your work here.

Submitted(+1)

This is very good. But you should know I'm a bit mad at you.

Submitted(+1)

I'm a fan.
I also made a version of Rusty Blade, and it was very interesting comparing the vastly different outcomes. You did a really great job on this, well done!

(1 edit) (+3)

I didn't participate in this jam, but when I was debating it 'Rusty Blade' stuck out as the cart I would work on. What you did with the concept took it it to a whole new level. I am avoiding details so the game isn't spoiled, but I played through without really reading through the messages, mostly because I didn't grok the interface at first. Even without that context, the game feels like a whole work and an amazing short story. In my second play-through, because I HAD to play again, the additional story through the messages took it so much deeper then I anticipated. It made me rethink what I've been doing with game-development.

To players: this game deserves your time!!!