Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Aug 24, 2015 · View creator page →

Creator of

Recent community posts

short review: warm

I liked the game and the overwall visuals (the effects, simply awesome).

The double jump dindt really get a introduction, right? I had to use it on a way to complex thing but thought I was just too stupid to finsih it

Will you someday release this beauty?

no problem, you had the cortrols on your site. Anyways windows and 1920x1080

they changed colours but I think after I got them they should rather die

Dont let me other anyone else stop you. And its great that you enjoy making games but also I see it like you. Improvement comes only when you know what didnt work

oh yes that may be possible ( didn't thought of this at all). You are right they should be way higher like the mario walls

Yes the graphics are awesome and very close to the cart

(1 edit)

Wow such good pixel art with a bit too much film grain on top. It was the one of the few horror games that I enjoyed and played to the end. Creppy and intressting. 

Add maybe some screenshots to this site and some text ;)

Tight controls, UFO 50s palette and funny dialoge that are 5 stars. The only bad thing was that I didnt overstay its welcome with this length

Psst have some screenshots on this site so folks can actually see this challenging puzzler. Very neat concept could see a little mobile title build upon this :)

while *Ridding the bike in the air* and then kicking the skeleton in the face praising this game. I was strange that the skeleton ran sometimes freely into the lava but overall well done ;)

This game feels very deep and that I was only scratching the surface. The colors are stellar and the setting fits so well

simple paint software but fits the cart

Wonderful idea, while I was streaming you released it and I had to try it right out. I love the idea even though the spray cans could be more realistic (with velocity and so) and also a little bit bigger as often you cant fill these canvas. Well done and incredible that you made a multiplayer mode

the art is so wonderful and I can see where you  were going with this but I really felt held back by seeing all the other characters play for most of the time. I also think you matched the cart art perfectly

Simple graphics but a wonderful message

short but honest. Thanks for helping others with your music and your streaming

"concrete feedback" right here.

First I played 40 AGBIC games today and this was one of my personal tops. So well done on this part. The idea carries the whole game but also the potencial to speedrun (the elevator level can be solved only by shooting yourself into the air). Let us come to the feedback

First of course make your site here pretty and add a GIF as a cover. This is one of these games that you can scroll though on twitter and understand at first sight. Perfect

Second change the graphics of course! I would go into the direction of looking cute with a animated face that changes with velocity and height. For some inspiration 

Lastly there should be some UI and for a full game some (optinal) timer for people searching for highscores. I really enjoyed it and thank you for making it

Some white lights of hopes were not capable at standing where I could pick them up but well done nontheless

Random--- Planned ---- Random. No I liked the game but at my first dream there was no Q and I was afraid that the sub was my new home. Well done

There could have been my empire and now its gone :( Neat colors and abstract but the parts I understood well written story

I killed the red cats. Some more maps/ tactical choices whould have been nice but I can only imagine how hard it is to make such a system from scratch

Fitting for the theme, the low rez jam and the cart. I was a bit boring at level 5 and got way to hard at level level 6-7 but I enjoyed my time with it

It sadly does not start over here :(

(1 edit)

Okay I think nice words dont help here. There is no nice way to say any of this but I will say it anyway

-The UI can be improved.  Have it black and white like the cover and just vector graphics for it

-Dont use the standard unity lighting. Tint the sky a little bit and the light color as well. 

-Use  the unity landscape mode to build your landscape

- use a palette, the colors are all over the place

- The city is too small

-The mountain is not well conacted with the ground

-USE THE SCREEN SHAKE WHEN YOU KILL SOMEONE NOT WHEN WALKING (people can get sick (ill) from it very fast)

- Make your game page prettier, nice colors no black and put some info+credits+controls on it

I am sorry this comment is not nice it has only feedback to offer. I dont mean to insult you or the games you make and I dont put myself above you. Just have a thoughts about some of these points.

sorry but the best thing is the Cover GIF. I am just not a big fan of the pixel audio and the not to suttle increase

Awesome visuals and trying to get to a safe place but just confessing everything :)

The jump had just this little delay that made the visually experience. But good work on the character and colors

I couldnt attack the enemys and so I didnt clear them. ... I liked the idea with the head space somewhat based in the "real" world

very stylish and one of the few game I enjoy seeing with the chromic aboration+ scanlines. The end is very touching and I had to think about what just happend and how this whole search inside the pyramids started..

defently one of the most visually strikinggame of AGBIC 2018. It can with the help of the music be pretty effective to cool someone down

This sun-planet..ish thing is wonderful. The game in general is fantastic even though at the end I got catapulted by a bug into the sun. You could also interpret this.......

This was the first visual novel I enjoyed and could relate to. So good job on this. The art was fitting and underlines the experience very well.

Please make your game page look better. Set the colors in the theme and add screenshots otherwise nobody can really see whats behind.

And whats behind is wonderful!

It is one cliff between a fun challenge with tight controls or a more abstract art unsetting ride through the skyscrapers of hell. You just have to find the focus here as you should go for one or the other but not this uncanny valley ;) (and why is the red OK button in the cover? (it looks better without) and add some screenshots to the site;) )

I can only repeat what Scream Catalouge said. Very fitting art and nice levels UNTIL the level with the enemys. I cant jump over them and I dont see any way around it (not looping around either)

If you understand the controls then this can be awesome puzzle game! Played it for a good while and zoned out  but sometimes it was a bit too slow. Very enjoyable and polished Kyle.

nice to look at for while but no real ecosystem (pretty complicated but would have been fun to see them interact with eachother)

The first game I saw that uses the famicase as a frame. For some reason it sheered me up, so thank you