short review: warm
Recent community posts
I liked the game and the overwall visuals (the effects, simply awesome).
The double jump dindt really get a introduction, right? I had to use it on a way to complex thing but thought I was just too stupid to finsih it
Wow such good pixel art with a bit too much film grain on top. It was the one of the few horror games that I enjoyed and played to the end. Creppy and intressting.
Add maybe some screenshots to this site and some text ;)
while *Ridding the bike in the air* and then kicking the skeleton in the face praising this game. I was strange that the skeleton ran sometimes freely into the lava but overall well done ;)
Wonderful idea, while I was streaming you released it and I had to try it right out. I love the idea even though the spray cans could be more realistic (with velocity and so) and also a little bit bigger as often you cant fill these canvas. Well done and incredible that you made a multiplayer mode
the art is so wonderful and I can see where you were going with this but I really felt held back by seeing all the other characters play for most of the time. I also think you matched the cart art perfectly
"concrete feedback" right here.
First I played 40 AGBIC games today and this was one of my personal tops. So well done on this part. The idea carries the whole game but also the potencial to speedrun (the elevator level can be solved only by shooting yourself into the air). Let us come to the feedback
First of course make your site here pretty and add a GIF as a cover. This is one of these games that you can scroll though on twitter and understand at first sight. Perfect
Second change the graphics of course! I would go into the direction of looking cute with a animated face that changes with velocity and height. For some inspirationLastly there should be some UI and for a full game some (optinal) timer for people searching for highscores. I really enjoyed it and thank you for making it
Okay I think nice words dont help here. There is no nice way to say any of this but I will say it anyway
-The UI can be improved. Have it black and white like the cover and just vector graphics for it
-Dont use the standard unity lighting. Tint the sky a little bit and the light color as well.
-Use the unity landscape mode to build your landscape
- use a palette, the colors are all over the place
- The city is too small
-The mountain is not well conacted with the ground
-USE THE SCREEN SHAKE WHEN YOU KILL SOMEONE NOT WHEN WALKING (people can get sick (ill) from it very fast)
- Make your game page prettier, nice colors no black and put some info+credits+controls on it
I am sorry this comment is not nice it has only feedback to offer. I dont mean to insult you or the games you make and I dont put myself above you. Just have a thoughts about some of these points.
very stylish and one of the few game I enjoy seeing with the chromic aboration+ scanlines. The end is very touching and I had to think about what just happend and how this whole search inside the pyramids started..
This was the first visual novel I enjoyed and could relate to. So good job on this. The art was fitting and underlines the experience very well.
Please make your game page look better. Set the colors in the theme and add screenshots otherwise nobody can really see whats behind.
And whats behind is wonderful!
It is one cliff between a fun challenge with tight controls or a more abstract art unsetting ride through the skyscrapers of hell. You just have to find the focus here as you should go for one or the other but not this uncanny valley ;) (and why is the red OK button in the cover? (it looks better without) and add some screenshots to the site;) )
I can only repeat what Scream Catalouge said. Very fitting art and nice levels UNTIL the level with the enemys. I cant jump over them and I dont see any way around it (not looping around either)