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Hey there, 

I am sorry to hear it not working as intended. The files should be able to be a new project. It does not work (in my experience to add it to an existing project). This is why in the documentation I think I wrote a few lines about migration of some blueprints. I never tried to migrate the entire folder. It should work with you going through  and migrating each asset(or subfolder) individually Asset Actions > Migrate

You bought this on FAB right? It is sadly In epics hands for migration to work. If you are unable to get it working within epics with the asset action feel free to refund it. But I hope I was able to help :)

I appreciate the swift response! 

Yes! I bought it with Fab. Just to make sure I'm understanding: for my case, the files were able to be created into a new project but were not able to be added to an existing project (with the "Add to Project" feature. When I attempted to do so, it resulted in the screenshot). Is this the intended behavior? In addition, maybe I missed it but I didn't see anything regarding migrating blueprints in the documentation?

Yes this is mostly an engine limitation I chose because of my knowledge of ue5 (starting a new project instead of migrating later). I thought I wrote it in the documentation but I also wrote it a long time ago so sorry if you couldn’t find anything about it. 

But since the migration features seem more plentiful in ue5 than in ue4 it seems to worked out okay. You should be able to migrate single files with right click and asset actions or maybe with this tutorial https://dev.epicgames.com/community/learning/tutorials/zBe0/unreal-engine-how-to-move-assets-to-another-project-

I wish you luck and feel free to tell me if you chose to migrate the files from a new project or if it was too much of a hassle.