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A jam submission

Uthel's WorldView game page

7DRL Entry: A tribute to Moraff's World (1991)
Submitted by UthelGames — 3 days, 7 hours before the deadline
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Uthel's World's itch.io page

Results

CriteriaRankScore*Raw Score
Roguelikeness#24.5004.500
Overall#233.7003.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Roguelike Elements
Permadeath, and just about everything is procedurally generated.

Screenshots

Yes

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Comments

Submitted

Hi!
This was a really great retro feeling game. I liked the multiple camera angles and the turn based combat was also implemented great.
The map felt kind of empty though. All enemies swarm you at the start of a level and then you just run around looking for a chest.
I think adding multiple chests per level and adding an aggression range for enemies would probably help.

But overall great entry!

Submitted

Excellent game! I really enjoyed playing through the levels and loop was consistent. One thing I would improve is to make it so I can hold down space to regen faster (atm I have to mash space 200 times every time I'm out of combat).

Well done!

Submitted

I massively respect the amount of UI work. Alas, my eyes are almost exclusively drawn to the little square in the top left corner. The game's fun, though!

Submitted

Pros:

  • You really nailed the gameplay loop. Feels very authentic and satisfying to play.
  • Aesthetic is awesome. Although the game at its heart is Roguey and quite simple, the stuff you've added on top of it really makes the game really immersive.
  • Lots of content, such as enemy and item variety.


Improvements:

  • You could allow the player to hold down a key to make multiple moves in a row. As it is, theres  quite a bit of button mashing for healing and moving in straight lines.
  • The UI in general is quite well designed. However, I would recommend adding some outlines or different backgrounds behind different parts of the screen (e.g. the Stats panels and the rest of the game). As it is, they blend together a bit, making it harder for the player to focus/find what they are looking for.


Bugs:

  • If the player has no skills, the Skill panel just comes up as a Close Button. Perhaps Grey out the button instead.


Exceptional submission. I'd definitely recommend working on this game more. 

Great job!

Submitted

I like it. This old-school camera is a little bit odd. But it's a solid dungeon crawler with roguelike elements.