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Feliciano Creadoros

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A member registered Mar 01, 2023 · View creator page →

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The stylization of the game as an old robot remote control program is excellent. The work on the visuals and the authentic sound is superb. As well as controlling the robot with commands. The game lacks just more variation in weapons and enemies for more interesting turn-based battles. But for a game made in seven days, it's perfect.

 I liked the upgrading of the ship and the general freedom of action. The generation of the world and the atmosphere of the game are also very cool.

But for me the balance of enemies is a bit bad, as there is almost no reward from killing them (because you get less money from them than from asteroids). Also very easy to fly away from the enemies on the boost.

Thanks for the feedback.  This is very good review.

>> Does money do anything at the moment? If not, you could add a shop system.

At this point in the game there are stores (These are rooms with two coins on the map), just in them if you have money items are bought in any case. If you do not have the right amount of money, then the item is destroyed. We wanted to make the mechanics of the stores more elaborate, but unfortunately there was not enough time.

>> I noticed that in the move where you run forward before entering the next room, you cannot choose a different door to the one you are in front of. Was this intentional?

Yep it’s a bug. Nope, it’s not intentional. We just didn't test the game enough. And when we noticed this bug, the one-week deadline had already passed.

A game where you literally play as a rogue, ripping off other people's mansions. It's a very good game. Leap mechanic is OP tho.

Enemies don't die. And the shop is not working. I played in Firefox

I like it. This old-school camera is a little bit odd. But it's a solid dungeon crawler with roguelike elements.

Yeah, I tried the tutorial. He is concise and good. But the trouble is that during the game it is not clear what attack pattern each of the allies has.

This is a solid game. I liked the magic system and the tactical component. But for me this game is a bit slow. And i got into a softlock. In that case, the enemy mages stopped doing anything and became immortal.

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A good mix of Crypt of the NecroDancer and Snake. But there are a couple of downsides - the combat is not as intuitive as in Crypt of the NecroDancer and the strong shaking is confusing at times. Overall 5 out of 5. Like it.

I like it. This old-school camera is a little bit odd. But it's a solid dungeon crawler with roguelike elements.