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Septem University - 7DRL 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #50 | 3.000 | 3.000 |
Roguelikeness | #173 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
The campaign is procedurally generated (choices of different battles with different rewards at every step of the campaign). Losing in a battle is perma-death (as your current campaign will end, and you will lose the specific ammo load-out you gathered over the battles so far). The tactical element is slow/methodical (you have as much time as you need) and the control is over a single character.
Screenshots
Yes
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Comments
This is a solid game. I liked the magic system and the tactical component. But for me this game is a bit slow. And i got into a softlock. In that case, the enemy mages stopped doing anything and became immortal.
Thanks for the feedback!
Definitely agree on it being slow and wish I could have spent another few days just working out the balancing (as well as polishing up the actual animations/etc so it doesn't feel as clunky).
I think I know what that softlock is, and it basically ties in to the other known bug I listed; one of the enemies ended up in an invalid position and it was failing in a way I didn't expect and throwing exceptions before it could do anything else. Unfortunately the only workaround would have been to restart the game anyway. I'll probably do a small post-release update in a couple days to remove the worst of these bugs if I can.