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Untitled Orb Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #51 | 3.500 | 3.500 |
Overall | #73 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
No
Roguelike Elements
The map of the dungeon is procedurally generated using a BSP algorithm, the game incorporates permadeath and resource management (orbs for light/combat)
Screenshots
Yes
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Comments
Hi!
I really like the light/damage mechanic of the orbs floating around you. I think if you expand on that it might be a fun gimmick for a small game.
The procedural generation seemed to work, although it was a bit basic.
Enemies sometimes where hard to hit and the hit feedback wasn't as great. A simple hit flash would have improved the combat experience a lot. Maybe even light up the environment when an enemy is hit?
I also think a bit more content would have been nice.
Hey, thanks for reviewing our game! The feedback is appreciated, and we are working on expanding the orb combat mechanic for the next release.
As regards to the enemies, we do feel that the rats are more difficult to fight than was intended, and have come up with ideas to improve the combat and tweak the difficulty. What you said about a hit flash is interesting, I think that might be a cool thing to implement and would help to let the player know when an orb has connected. Tweaks to the sound design might also help with this.
And don’t worry, we plan to have many more levels and much more content in our next releases, this is more of a demo at this point than anything.
Again, thanks for taking the time to share your feedback, it really means a lot to us!
Let me know when you update your game :)