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A jam submission

Enter the ChronosphereView game page

A psychedelic roguelike that blurs the line between real-time action and turn-based tactics.
Submitted by Effort Star (@EffortStarGames) — 2 days, 22 minutes before the deadline
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Enter the Chronosphere's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Scope#14.0004.000
Fun#14.0004.000
Innovation#103.6673.667
Aesthetics#173.6673.667
Traditional Roguelikeness#773.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Completeness 4 Fully complete, and with a ton of polish. The sheer amount of content here was incredible, so many weapons and enemy types. Aesthetics 3 Overall the game looked really nice, but there was some pretty crucial information that I would have liked to see. A rough indicator of how far a bullet is going to travel would have been nice, as a lot of the time I got damaged by attacks that I could have sworn weren't going to hit me. Enemies charging up an attack also would have been nice to see. Fun 4 There's a lot to love here. The real time turn resolution makes for some really compelling gameplay, and there were plenty of cool moments where a missile was flying towards me and I dodged at the last minute. There was also plenty of depth in the weapons and enemies, especially with the firing speed increases of heavier weapons. My one request to reduce the frustration is to have some kind of examine control that lets you look around the arena. A lot of the time I'd get attacked by enemies offscreen (especially from the top or bottom), and being able to see offscreen would have helped a lot. Innovative 4 Real time turn resolution isn't done all that often, but this game makes a strong argument for further experimentation with it. Scope 4 Although the gameplay loop itself is relatively simple, there was an overwhelming amount of content in the form of weapons and enemies. Even after I thought I'd seen everything, there was still more to see, and I wouldn't be surprised if there were some weapons I still haven't seen yet. Roguelike 4 I'd say this has everything necessary to qualify as a roguelike. The only thing really missing is a more substantial character progression, but the increasing power of weapons you find makes up for that pretty well.
  • Starting the game, you are immediately struck with gorgeous visuals. Making the level generation and the layers visible from the start is a genius move. Fantastic music as well. The gameplay is incredibly tight and the concept of paused time is executed perfectly. Successfully prefiring on enemies and having them move into gunfire feels amazing. Easy to grasp, hard to master, as all the best games are. The only gripe (an annoying one for sure) I can come up with is that I didn't find a way to exit the game other than control panel. This roguelike (Superhot-like?) was definitely the best among all the 7DRL entries I played.
  • Overview One of the betters 7DRLs I played this year. Really entertaining, despite some balance quirks. Completeness No bugs, no missing features. Aesthetics The overall impression is very positive, and I really like that somewhat minimalistic artstyle. The music's good, but I can't tell it fits the game theme well. Fun Or rather FUN. Learning new enemies, trying out new weapons – that's from where the fun comes. Not sure how the game premise will hold when one's try all the available weapons, but the gameplay itself is solid enough. I mentioned some balance problems earlier – but who cares if the game is so fun? Innovation It reminds me – a little – Triangle Wizard, with some Superhot vibes. But this game does its own thing. Scope Here, I struggle a little. Game levels, while quite interesting and innovative due to the structure, looks always the same, without many twists between (except some textures and animations). On the other hand, the game is combat-focused, and on this field, it delivers a lot of content. And I think the latter is more important.

Successful or Incomplete?
1 Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes

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Comments

(+1)

Would it be alright if I featured this game in a video covering some of 7RDL? I can post the link here once done!

(+1)

Absolutely fine, go for it! Always keen to see people play :)

The video just went up! Thanks much for making Enter the Chronosphere, I really enjoyed it and am hoping to beat it at some point!

There's timestamps in the description if you don't want to go hunting for your game in the video.

(+1)

That intro animation is realllly fantastic. The music and animations are also very sick!

(+2)

Awesome game! I really, really love it!

Submitted(+2)

What a blast! By which, I mean, me getting blasted a lot, but still. This is a concept that could be carried a long long way and I thoroughly enjoyed this entry quite a lot.

(+1)

Thanks UltraJDude, glad you enjoyed it! It was a blast to make, which is to say we were blasted a lot while making it.

Submitted(+2)

This game is fantastic! It's so much fun to play.

Thanks Pocket Fun! I'm glad you're enjoying it. Let me know how far you end up getting ;)

Submitted(+3)

This game was an absolute blast and is by far my favorite in the jam. PLEASE make this into a full game some day. I'd pay good money for a game like this!

Wow, thanks so much! That really means a lot. A full game might be on the cards if people really like it!