Would it be alright if I featured this game in a video covering some of 7RDL? I can post the link here once done!
Play prototype
Enter the Chronosphere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Scope | #1 | 4.000 | 4.000 |
Fun | #1 | 4.000 | 4.000 |
Innovation | #10 | 3.667 | 3.667 |
Aesthetics | #17 | 3.667 | 3.667 |
Traditional Roguelikeness | #77 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Overview One of the betters 7DRLs I played this year. Really entertaining, despite some balance quirks. Completeness No bugs, no missing features. Aesthetics The overall impression is very positive, and I really like that somewhat minimalistic artstyle. The music's good, but I can't tell it fits the game theme well. Fun Or rather FUN. Learning new enemies, trying out new weapons – that's from where the fun comes. Not sure how the game premise will hold when one's try all the available weapons, but the gameplay itself is solid enough. I mentioned some balance problems earlier – but who cares if the game is so fun? Innovation It reminds me – a little – Triangle Wizard, with some Superhot vibes. But this game does its own thing. Scope Here, I struggle a little. Game levels, while quite interesting and innovative due to the structure, looks always the same, without many twists between (except some textures and animations). On the other hand, the game is combat-focused, and on this field, it delivers a lot of content. And I think the latter is more important.
- Starting the game, you are immediately struck with gorgeous visuals. Making the level generation and the layers visible from the start is a genius move. Fantastic music as well. The gameplay is incredibly tight and the concept of paused time is executed perfectly. Successfully prefiring on enemies and having them move into gunfire feels amazing. Easy to grasp, hard to master, as all the best games are. The only gripe (an annoying one for sure) I can come up with is that I didn't find a way to exit the game other than control panel. This roguelike (Superhot-like?) was definitely the best among all the 7DRL entries I played.
- Completeness 4 Fully complete, and with a ton of polish. The sheer amount of content here was incredible, so many weapons and enemy types. Aesthetics 3 Overall the game looked really nice, but there was some pretty crucial information that I would have liked to see. A rough indicator of how far a bullet is going to travel would have been nice, as a lot of the time I got damaged by attacks that I could have sworn weren't going to hit me. Enemies charging up an attack also would have been nice to see. Fun 4 There's a lot to love here. The real time turn resolution makes for some really compelling gameplay, and there were plenty of cool moments where a missile was flying towards me and I dodged at the last minute. There was also plenty of depth in the weapons and enemies, especially with the firing speed increases of heavier weapons. My one request to reduce the frustration is to have some kind of examine control that lets you look around the arena. A lot of the time I'd get attacked by enemies offscreen (especially from the top or bottom), and being able to see offscreen would have helped a lot. Innovative 4 Real time turn resolution isn't done all that often, but this game makes a strong argument for further experimentation with it. Scope 4 Although the gameplay loop itself is relatively simple, there was an overwhelming amount of content in the form of weapons and enemies. Even after I thought I'd seen everything, there was still more to see, and I wouldn't be surprised if there were some weapons I still haven't seen yet. Roguelike 4 I'd say this has everything necessary to qualify as a roguelike. The only thing really missing is a more substantial character progression, but the increasing power of weapons you find makes up for that pretty well.
Successful or Incomplete?
1 Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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