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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- Combines the best aspects of Boulder Dash with with a traditional roguelike. This game is difficult. If you aren't paying close attention to your stats at every move, you'll die of suffocation before you even realize you're out of air.
- This is really excellent -- feels like a ton of game for a one week effort! I'd love to see a version of it with a bit more fit and finish.
- This game has style, and I like that. It is a whole little world that you have an adventure in, reminiscent of Splunky mixed with old games from the 90's. Art is great. I'm impressed by the coherence of mechanics in a 7-day game. There is enough in the game already to allow for different types of runs-- defense runs, quick-diving runs, consumable-heavy runs. Music is good and appropriate. It would be nice to have some indication of when your health or air are getting low-- as-is, you have to always be looking away from the game itself to check numbers in the corner. It's also very easy to die from falling, it would be nice to have an indication of blocks one tile further down to avoid many deaths.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
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