In the trailer? That portion is saying "juggle the gibs" in reference to the giblets that pop out of enemies when they are defeated
Sad Folks Interactive
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I've read this story a few times since it came out and still find myself thinking about it every couple weeks or so.
It hits different than a lot of short stories, thinking about being a person in a world that doesn't make sense and always feeling like everyone around has it together, but not quite grasping how or why other than they just seem smarter. Asking them "how" or "why" ends up with circular responses that don't amount to much.
I could probably say a million other words about this little story, but rather than flub about with that I'll just say: Thank you so much for writing this!
Felt like it crawled out of a long lost Amiga demoscene, plenty of modern design aspects meet wholly unique and lovingly archaic controls. I'm hard-pressed to describe this game in any way that actually does it justice, so I'll just say sit down and prepare to spend an afternoon with this one. It's a trip and a half, and I'd be remiss if I didn't mention the excellent soundtrack that backs this game, incredibly unique and one I'll definitely have to come back to sometime.
Totally complete and excellent experience! Takes a small amount of time to get used to the controls and how everything operates, but once you do the game is a pretty brisk and enjoyable little roguelike with a fun premise and an honestly unique upgrade system. Very much enjoyed this entry and would recommend it to anyone looking for a fun half hour to kill.
Neat idea even if you weren't quite able to finish! I like the concept of being able to send 3 characters out into entirely different branches of a dungeon for higher risks and rewards, and it's definitely an idea worth exploring deeper. Some things that would make for a nicer user experience if you choose to continue this project, being able to move all 3 characters at once with a lump command (all up or left or right for faster gameplay), mouse based interface (understandable it didn't quite make it in for a jam) and more detailed character info in the lower left window you can cycle to. Cool entry!



