As a huge Thief fan I can say that this game replicates some of the feelings I have with the game. Stealing right below the guards noses and lurking in the shadows feels great. I would love to see multiple floors, ways to manipulate the enviroment, and more intricate level design like each level having an underground (sewer, basement, etc.) way of entering, also it could be the other way around, climbing up a tree and sneaking throught the upper floors. This has HUGE potential (in my humble opinion).
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Disguiser (2021 7DRL)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #17 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Scope | #44 | 3.000 | 3.000 |
Innovation | #76 | 3.000 | 3.000 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Disguiser is a charming stealth puzzle game with a surprising amount of depth. The game runs smoothly and is easy to interpret, with a clean and stylish tileset. The _fun_ is easy to find! The game rewards patience and skill, but if you fumble or take a risk the humour that arises from the dialogue system and npc behaviour cushions your fall and prevents frustration. The fundamental loop of the gameplay is complete, the game just needs additional mechanics or progression to allow the character to scale alongside the difficulty of the levels.
- "Disguiser" looks great, and features stealth mechanics with involved enemy behavior. I like the level design a lot, and I enjoyed hiding from enemies behind trees and tables. Wearing uniforms is pretty cool too - I think I even noticed that the guards do a better job of recognizing me if I face them, and not so much when they are looking at my back? There is even a side mechanic of diving underwater for a limited amount of time. Based on the game description/devlog, this game is built on a previous 7DRL entry/framework, and after playing that game for a bit, it seemed like a lot of "Disguiser" can be found in "ThiefRL2" as well.
- Really cool. Simple but deep enough to keep things interesting. Well done!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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