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Vulcan's Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #15 | 3.333 | 3.333 |
Completeness | #25 | 3.667 | 3.667 |
Fun | #30 | 3.333 | 3.333 |
Innovation | #39 | 3.333 | 3.333 |
Aesthetics | #60 | 3.333 | 3.333 |
Traditional Roguelikeness | #107 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This was fun! The upgrades and the fact that you can summon the boss at any time really drove me to want to complete it.
- * Great fun, had good pacing, felt like a complete game. * Lots of quality-of-life things (autotarget, teleport to base) made this pleasant to play * Boss fight was different, I liked that he would retreat occasionally. * Levels could be more varied maybe?
- I like the one central room idea where you continue to level your abilities and summon the boss. That's a really cool take on the traditional roguelike.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Do you consciously consider your game a roguelike/roguelite? (If not, please don't submit your game)
Yes
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Comments
Simple and easy to understand, enjoyable to watch numbers go up. Being able to fast travel to random parts of the map for an HP cost would be a helpful thing, but it's understandable why that may not have made it in for jam constraints. Overall pretty fun, good job!